Alcazar: The Forgotten Fortress
Alcazar: The Forgotten Fortress | |
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Developer(s) | Activision |
Publisher(s) | Activision |
Designer(s) | Tom Loughry |
Platform(s) | |
Release date(s) | 1985 |
Genre(s) | Action-adventure game |
Mode(s) | Single-player |
Alcazar: The Forgotten Fortress is a dungeon action-adventure game, similar to Dungeon Master and The Legend of Zelda. It was released in 1985 for the Coleco Adam computer and accessory. A downgraded ColecoVision-only version later the same year. It was created by Tom Loughry from Activision, graphics by Keri (Janssen) Longaway. The game was also ported to the Commodore 64 later.[1]
Plot
The plot of Alcazar is to get to the main castle "Alczar by going through multiple enemy castles, to retrieve the stolen Crown.
Gameplay
The game starts on a world map, which contains 22 castles. The player's main goal is to move the character through the various castles to ultimately arrive at the main castle fortress on the right side of the map. Each castle has multiple rooms, traps and floors. The map and routes change every time a new game is started.[2] The game has four difficulty levels, beginner, intermediate, advanced, and expert.[3] Various items may also be obtained in the game, such as a pistol used for attacking, or a "hook" that can be used to cross gaps. You also have a map in the bottom left corner, that can help prevent you from being lost in the castle dungeons.
There are also many traps or enemies present for the player to either fight or evade. If the player incurs too much damage, they lose a life, and losing all lives ends the game, though extra lives may also be obtained as well. No "continues" in the game, and games can only be saved on the "Adam" version of the game.
The game is one of the earliest adventure games to have a demo mode that shows you a demonstration of game play. Wait at the title screen for 30 seconds and the game will go into this mode.
There is an earlier incarnation of Alcazar written for the Apple II.