Alien Breed 3D
Alien Breed 3D | |
---|---|
Developer(s) | Team17 |
Publisher(s) | Ocean Software |
Series | Alien Breed |
Platform(s) | Amiga 1200/4000, Amiga CD32 |
Release date(s) | 1995 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Alien Breed 3D is the fourth game in Team17's Alien Breed franchise, a series of science-fiction-themed shooters largely inspired by the Alien films. It was published in 1995 by Ocean Software, and it is the first first-person shooter in the series. It is the first game that Team17 did not self-publish.
Team17 made the source code for Alien Breed 3D freely available in March 1997. They released the source code to the sequel, Alien Breed 3D II: The Killing Grounds, on the cover CD of Amiga Format magazine issue 95, and although not mentioned in the accompanying magazine, the source code to Alien Breed 3D was also included on the CD.[1] Following that the game community released fixes in form of fan patches.[2]
Gameplay
Alien Breed 3D is a first-person shooter. The game has maps of varying depths with platforms and floors above others, something the Doom engine was not capable of.
The game was ranked the 12th best game of all time by Amiga Power.[3]
See also
References
- ↑ Alien Breed 3D by john girvin "In March 1997, Team17 released the source code to AB3D’s sequel, “Alien Breed 3D II: The Killing Grounds” (known as TKG), on the cover CD of Amiga Format issue 95. It was megabytes of undocumented, disorganised, messy assembly language. Andy Clitheroe, the lone programmer of both games, must have been some kind of genius, I think. The official release was of the TKG source code. However, when poking around the CD I found the original (and equally messy) AB3D source too." (2009)
- ↑ PeterGordon.org.uk ReadMe for PatchAB3D
- ↑ Amiga Power magazine issue 64, Future Publishing, August 1996