Bionicle Super Chapter Books
Bionicle Super Chapter Books is the name for the fourth, and final book series in the Bionicle universe, first telling the history of Bara Magna - the birthplace of Great Spirit Mata Nui - to the final confrontation between Makuta Teridax and Mata Nui. The unofficial name for this book series is Bara Magna Trilogy.
Sources
Major events of the Trilogy are told in:
- The two 2009 books, and the final book in 2010, written by Greg Farshtey
- Issues 1 - 7 in the comic series Glatorian: For Victory, For Glory, For Power
- The direct-to-DVD movie: Bionicle: The Legend Reborn
- Story serials Sahmad's Tale, Reign of Shadows, Riddle of the Great Beings, and Empire of the Skrall, The Yesterday Quest, The Powers That Be, and more future online serials, which can all be found on Bioniclestory.com, or on the Bioniclesector 01 website (Biosector01.com).
- The Mata Nui Saga, an illustrated blog that is narrated by Michael Dorn and illustrated by Brian Eliis.
Additional content is displayed in
- Some of the online videos at Bionicle.com
- Canonical contests on BZPower.com
- Graphic Novels #8 - #11 (novels #10 - #11 are currently unpublished)
- The Crossing - a six-part short story found in the Glatorian Polish book series.
- 3 of the 4 Level 3 Young Reader Bionicle books, which are: The Secret of Certavus, Desert of Danger, and Challenge of Mata Nui.
- The Decadence short story, hosted on Bioniclesector 01.
Plot summary (2009)
The beginning of this story arc takes place on a new planet, known as Bara Magna. Here, Agori villagers live in devastated wastelands and everyday is a fight for survival. Using Glatorian warriors to fight in arena matches to win supplies, they are able to find the necessary resources to survive. Despite their innocence, the Agori are threatened by powerful warriors known as the Skrall, who rule the wastes with an iron fist, along with the threats of their allied raiders, known as Bone Hunters. Both united groups threaten to conquer the Glatorians and the Agori.
However, salvation arrives in the form of "Toa" Mata Nui, who was banished from his former gigantic robotic "Body" by Makuta Teridax. Trying to find a way home, he ends up becoming a part of the Glatorian battles, and helps them face the Skrall and their allies, the Bone Hunters. Along the way, he learns about his destiny and ultimately, that Bara Magna was his birthplace.
The Secret of Certavus
During a practice fight with Tarix, Gresh attempts a spinning counter and Thornax Launcher move, only to have it blocked by Tarix. Tarix tells Gresh that he relies on the same moves too much, and needs to come up with something better.
Overhearing the conversation, Berix shows Gresh a fragment of a book he found in the desert, with the name "Certavus" on it. Recognizing it as part of the Book of Certavus, Gresh strikes a deal with the Agori, agreeing to protect him while he searches for other useful fragments in exchange for being shown the location of the piece of parchment he found.
The two journey into the Wastelands, searching for the book. Along the way, the duo encounters a pack of Vorox, which Gresh manages to stave off temporarily. Knowing the only way to defeat the Vorox is with a new move, Gresh and Berix head to the ruins of an old arena, which is littered with old practice dummies and rusting pieces of metal. As they are looking around, a Vorox tunnels its way in, attacking Gresh. Berix leaps from the rafters of the arena, inadvertently scaring the Vorox off with one of the practice dummies. Seeing the Vorox's reaction, Gresh formulates a plan, setting up several dummies on the roof of the structure.
At sunrise, the Vorox attempt to break through the fortifications and invade the arena. Berix and Gresh, however, make the dummies move and shake, and create threatening sound effects. Confused and frightened, the Vorox eventually retreat. As they are leaving the arena, Berix stumbles upon the Book of Certavus, and offers it to Gresh. Gresh refuses the book, having realized what Certavus would say all along; to fight with brains, and not brawn.
Rise of the Skrall
Sources: "Glatorian: For Victory, For Glory, For Power" comic book Issues #1-3, Empire of the Skrall, and Riddle of the Great Beings
Raid on Vulcanus
The book begins with Fero and Skirmix searching for prey out in the desert. Fero is about to leave when Skirmix indicates there is prey around. Fero spots a caravan, protected by Gelu, heading toward Tajun, and decides to pursue. Gelu reflects how the Skrall have slowly become more and more aggressive, finally attacking Atero. Gelu's Sand Stalker rears at the sight of a destroyed caravan, the site of a Bone Hunter raid. Gelu tells the Agori he is escorting that it is nothing to worry about. He then spots a Bone Hunter riding towards him and orders the Agori to flee and hide in a sandstorm. Gelu rides up to meet Fero, and the two engage in battle. The Ice Tribe Glatorian is able to knock Fero off of his steed, but the Bone Hunter quickly recovers and aims his Thornax Launcher at Gelu, ordering him to get off his Sand Stalker and toss his Thornax Launcher away. The Glatorian does so, and, after a brief sword fight, Gelu gains the upper hand and defeats Fero, discovering a map of modern Vulcanus in the Bone Hunter's possession. Gelu asks what it is, but Fero refuses to talk, even when the Glatorian threatens to kill Skirmix. Gelu leaves and catches up with the caravan, which had been raided by Zesk. Once the group resumes its journey, Gelu studies the map and realizes that it details the defenses of Vulcanus, even ones that were not there even a week ago, and that the map is not written in the Bone Hunter's language, but instead Agori. When Gelu and the Agori reach Tajun, the Glatorian meets up with Metus, who talks about Tajun and its Glatorian, and asks Gelu if he would be interested in fighting for the village. When Gelu declines, Metus says that he is on his way to Vulcanus with Gresh to fight against Ackar, and Gelu decides to travel to Vulcanus with them.
Along the way, the group runs into a caravan with a broken wheel. The Agori in the caravan are somewhat biased against Gelu, as a Glatorian of the Ice Tribe offered to help them earlier in exchange for half of their goods, due to the path ahead being filled with Vorox. Gresh offers to repair their wheel and escort them for free, much to objections of Metus. After the caravan is fixed, Gresh says that they should keep traveling despite it being nighttime, reasoning that they have a better chance of surviving a Vorox attack if they are moving rather than if they make camp. As they travel through the desert, they notice a Vorox about to attack them, and Gelu defeats it with a Thornax. A multitude of Vorox then begin to attack the two Glatorian, who are able to fend most of them off. When the Vorox become too much to handle, Gelu and Gresh decide to toss two pieces of new armor from the caravan in opposite directions, resulting in the Vorox fighting each other for the cargo, and the group is able to make it out of the pass safely. As they near Vulcanus, Gelu compliments Gresh on his fighting.
After they reach their destination, the Agori apologize for judging the Glatorian so harshly, but Metus sends Gresh and Gelu off, stating that they are supposed to accept pay for helping. The two Glatorian eventually make it to the village inn of Vulcanus, where they talk about being a Glatorian and about the Core War. Gelu then spots Raanu, and excuses himself. The Ice Glatorian tells Raanu about the map, and they discuss the chances of survival against a Bone Hunter attack. Raanu suggests fleeing, but Gelu instead suggests assembling a group of Glatorian to defend the village. Raanu asks Gelu if he is going to lead the Glatorian, but Ackar, having overheard the conversation, says he will do it instead. The Fire Glatorian looks over the map and questions Gelu's idea, saying that Bone Hunters can cause great destruction. When Raanu asks if Ackar is saying they should flee, the Glatorian responds by saying that Gelu's plan is most likely the best choice. Gresh declares that he supports it, and Ackar orders him to go to Tesara and recruit some Glatorian. He also sends out two Glatorian trainees to Tajun to seek help there, and Gelu stays with Ackar.
Ackar instructs Raanu what to do if the Bone Hunters attack the village while the Glatorian are gone, then leaves with Gelu. The two Glatorian ride into the north, where Ackar explains he has to pick up a "friend" to aid in an attack on the Bone Hunter camp. Meanwhile, Gresh rides to Tesara, and on his way, he ponders the Skrall and Bone Hunters, and what they could do if they allied with each other. Elsewhere, Fero and four other Bone Hunters hear the two rookie Glatorian from Vulcanus. Fero orders the group to split up into two groups, planning to ambush and kill the Glatorian.
Ackar and Gelu cut to the west across the bed of the Skrall River, where Gelu notices telltale marks of Vorox in the sand. Ackar tells Gelu that they are heading for a cave inside a small mountain range when they are suddenly ambushed by Zesk and Vorox. Gelu reaches for his Thornax Launcher, but the Fire Glatorian stops him. Ackar calls for Malum, who is hiding in the cave. At hearing this, the Vorox begin murmuring among themselves. Ackar calls again, and Malum comes out of his cave. He asks the two Glatorian why they have come, and Ackar tells Malum that Vulcanus is in trouble. Malum refuses to help until Ackar reveals that the Bone Hunters are involved. Ackar then explains the situation, and Malum agrees to help.
In Tesara, Gresh goes to the arena, where Vastus is in a practice session. Vastus asks if Gresh's match was canceled, and Gresh tells Vastus the situation. Vastus refuses to help, saying that it could be a trick by the Bone Hunters, and states that he will not leave Tesara. Angered, Gresh leaves.
Elsewhere, Kiina and Tarix scan the Wastelands to investigate rumors of a herd of wild Rock Steeds. They instead find the bodies of the two rookie Glatorian sent from Vulcanus and a Bone Hunter sword buried in the sand nearby. Kiina offers to go to Vulcanus to tell them about the deaths of the Glatorian trainees, and Tarix says he will bury the two at Tajun.
Meanwhile, Ackar, Gelu, and Malum go to the Bone Hunter camp, and at Malum's order, the Vorox attack and ambush the Bone Hunters. At first, the Vorox and Glatorian are able to defeat many Bone Hunters, but in the middle of the battle, one of them throws something on the fire and causes it to explode into a much larger blaze. The Bone Hunters gain the upper hand and manage to take down many Vorox, and the remaining Vorox, along with the Glatorian, retreat. They return to the cave, and Ackar asks if Malum could defend Vulcanus. He refuses, but wishes the two luck in the battle to come.
In Vulcanus, Raanu watches the Agori villagers work on the village defenses when Kiina arrives, telling Raanu about the deaths of the Glatorian trainees. Raanu then explains the situation to Kiina, and she tells Raanu to flee. Raanu objects to this, and the two argue. As they argue, they are interrupted by Gelu and Ackar. Gelu tells Raanu about the attack on the Bone Hunter camp while Ackar greets Kiina. Kiina asks Ackar why he is encouraging the village to fight the Bone Hunters, and Ackar responds by asking what the village would do when the Skrall come. Gelu then suggests adding on to the village's defenses.
Hours pass as the villagers add on to the defenses of the village, and eventually Kiina joins in. A few Glatorian, including Gresh, Strakk, and a few apprentices from Tesara arrive at Vulcanus. Gelu asks how Gresh got Strakk to join, and Gresh tells Gelu that he lied, and told Strakk that there was a large Exsidian payment. Gresh then explains to the other Glatorian that he met up with an Agori on the way back to Vulcanus, and the Agori told him that the Skrall informed him that the Bone Hunters would be attacking from the east, from the treacherous Iron Canyon. Raanu tells Ackar that they must build walls along the canyon rim, but Ackar refuses, and Kiina agrees, saying that they should trick the Hunters.
Meanwhile, Fero and his comrades ride through the Wastelands to Vulcanus. One young Bone Hunter objects to the raid, and in response, Fero kills him. He asks if any other Bone Hunters have anything to say, and when no one answers, unwilling to be killed, the Hunters ride on. Elsewhere, in Roxtus, Tuma thinks about the past few weeks, such as an Agori betraying his kind, and supplying information to the Skrall. Stronius then comes in and asks why Tuma supplied information to Vulcanus. Tuma tells Stronius that it is a "test" for the Bone Hunters, and he wished to make the "test" harder for them.
At Vulcanus, Kiina teaches an Agori how to use a Thornax Launcher with a rock in place of the Thornax, with no success. Kiina tells the Agori to go to Gresh, who is teaching the Agori how to cut Fireroot vines for a trap. Metus, one of Gresh's Agori, tries to cut it, but gets his knife stuck in the vine. Raanu cuts the vine easily, and Metus says he would rather go to Gelu or Strakk, when he realizes Strakk is gone.
Later Gelu makes a trap to be used on the Bone Hunters. When the alert is set off that the Bone Hunters have arrived, Gelu sets off the trap, killing and wounding several Bone Hunters. After losing some of his group, Fero decides to turn back and return to the desert. Upon hearing of the Bone Hunters retreat, Raanu dismisses the Glatorian, despite Kiina's warnings.
Kyry spots something in the desert, and upon realizing that it's Bone Hunters, attempts to warn Raanu, but is knocked unconscious. The Bone Hunters attack Vulcanus, and despite the assistance of Ackar, is badly outmatched. The other Glatorian return, this time with Tarix, Vastus, and several trainees. The Glatorian are able to defend the village from the Bone Hunters, and drive Fero, the last remaining Hunter, away.
The Crossing
Part One
The village of Iconox had recently lost a match to Vulcanus. Because of this, they needed to safely transport a trade caravan of Exsidian to the winning village. However, the caravan would have to travel through numerous dangerous territories in order to reach it. The Agori Metus, who was in charge of the proceedings, attempted to persuade the Glatorian of Iconox, Strakk, to accompany it to its goal. But Strakk, after hearing the route of the caravan, vehemently refused, pointing out the huge risks and danger that it would pose. He also cited Metus' lack of trustworthiness, reminding the Agori of several past battles that he participated in and lost. However, Metus still continued to plead the Glatorian for his help and even introduced him to the Glatorian and Agori he had already hired to defend the caravan. Strakk eventually relented and agreed to defend the caravan in exchange for double his usual fee. Although he realized how much it would cost the village, Metus quickly agreed to the terms as the trade caravan desperately needed the help.
After agreeing to the deal, Metus left to inform the tribe leaders of the arrangement. One of the Glatorian, Gresh, recommended heading out as soon as dawn broke but Strakk insisted on adding extra Thornax and weaponry. He reasoned that it would be more useful to have more weapons than to travel more quickly. Disagreeing as they traveled, Gresh and Strakk kept arguing over the better methods of travel as well as dealing with the inevitable Bone Hunter conflicts. Strakk then started questioning the qualifications of their guide, Tarduk. Tarduk admitted that although he had traveled all over Bara Magna in the collection of rare historic items, he had never traveled along their current route. Kirbold then told Strakk that Tarduk was the only one who had volunteered, given the dangers that the trip would pose. Believing that there were Bone Hunters about, Gresh attempted to quiet the conversation only to find that Strakk was already aware of their presence. He claimed that the only reason they had not been attacked yet was because the Bone Hunters were not aware of contents of their cargo.
As they traveled, Strakk then began to reminiscent over the Shattering and how he came to be stuck on Bara Magna after it. Turning to look back, he then noted that Iconox was not in sight anymore and ordered his Sand Stalker to stop. When the others began to question his actions, he revealed that he never intended to keep the bargain he had made. His plan was to wreck the caravan and split the treasure of the Exsidian between the escort, thus making it look like Bone Hunters had attacked and made off with the cargo. Gresh, however, refused to comply with Strakk's plan and aimed his Thornax Launcher at him, commanding him to keep traveling. As they traveled on, Gresh, Tarduk, and Kirbold discussed the other potential dangers they would face in the coming journey, such as the Sea of Liquid Sand and other similar areas. Strakk interrupted their conversation and started to complain about the dangers. Gresh then ordered him to keep his eyes open as a lookout to better avoid anything they might encounter. After a while, they eventually reached the base of the Black Spike Mountains. As they were approaching the base, Gresh, out of curiosity, asked Kirbold how he ended up as part of the convoy. Kirbold revealed that he helped mine the Exsidian and thus he wished to see it arrive safely. Satisfied, the Glatorian queried no further.
Upon arriving at a desired spot, the team set up camp until the heat died down. Kirbold soon asked Tarduk what dangers he believed were out there, but the Jungle Agori partially misunderstood him and instead enthusiastically talked of hidden ruins of long-lost civilizations. When the air finally cooled, the convoy set out once again. Mention of a Sand Bat Strakk spied attacking another desert creature then sparked a discussion among the group of the worst type of creature they thought existed. During the debate, Kirbold noticed some Dune Snakes approaching and quickly warned the other members of the caravan. He himself lingered to try to make the Spikit run faster, while the others rode their Sand Stalkers through a gap in the wave of snakes. Edging his Stalker on, Strakk made it through first only to be caught in a patch of quicksand and became quickly trapped.
Part Two
Quickly thinking, Gresh came up with a plan. Snatching a rope from the caravan, he had his Sand Stalker go in a quick dash, then took a long leap over the quicksand. In mid-air he threw the rope to Strakk and the Glatorian was pulled out while Gresh's Stalker landed. However, the caravan was still threatened by the Dune Snakes and Strakk refused to risk his life to help save it. Knowing that they needed the Ice Glatorian's help, Gresh offered to give him half his pay for the escort job and Strakk readily accepted. They quickly rode their Sand Stalkers past the caravan, and used the noise of their mounts' footfalls to attract the snakes. With the snakes on their trail, they turned to the direction of the quicksand and leaped over it. Ignorant of the trap, the pursuing creatures followed and were led right into the pit of sinking sand. Recovering from this escapade, the group continued onward.
Several hours later, they arrived at the Black Spike Mountains. However, they soon found that the path through was only just wide enough to accept the convoy. As they passed through, Strakk commented that nobody, not even Skrall, fought in the Black Spike Mountains during the Core War, due to the abundance of hidden traps. The mention of Skrall reminded Gresh of his recent defeat in the arena at the hands of a Rock Tribe warrior.
As they were journeying along, Kirbold suddenly cried out, and pointed to three figures on a ridge ahead. Gresh quickly realized they were just armor on sticks and guessed that they were set out by Skrall to deter unwelcome guests. Strakk, however, pointed out that the armor did not belong to the Rock Tribe and guessed that it belonged to dead Glatorian.
They were then surprised by a voice telling them to keep silent. The group turned to see exiled Glatorian, Malum. Kirbold began to worry that he sought to steal their precious cargo, but the ex-Glatorian told the group he just wanted to warn them of an increased Skrall presence in the area.
Meanwhile, in Vulcanus, Raanu was conversing with Metus, having just discovered that the convoy delivering the Exsidian to Vulcanus had to go through the Black Spike Mountains. Raanu warned Metus that if the payment did not arrive, Vulcanus would in turn not honor any goods that Iconox won from them in the arena. Both Agori hoped that the convoy would arrive, for if it did not the Glatorian system would soon break down and a second war would begin.
Back in the Black Spikes, Malum had left the convoy and vanished into the rocks. As the group continued on their way, they heard two calls of a Striker bird, although Gresh and Strakk both suspected the noises were signals rather than genuine bird calls. Deducing that it was a Skrall patrol, Gresh quickly started creating a plan of action, but it was too late. The Skrall came and soon surrounded them.
One of the Skrall announced that traversal of the Mountains was forbidden, and commanded the group to reveal the contents of the caravan. On seeing the cargo of Exsidian, the Skrall patrol leader ordered the metal to be confiscated. However, Gresh lied that the shipment was to accompany an apology from the Ice Tribe to Tuma, and told the Skrall that the Rock Tribe leader would be very angry if the Exsidian arrived without its guardians. Fearing their leader's wrath, the Skrall disarmed the group and rode with the caravan, directing its way to Roxtus.
As they moved along, Gresh grabbed an Exsidian ingot from the shipment and suddenly struck Strakk on the head, stunning the Ice Glatorian. Alerted, several members of their Skrall escort came to investigate. When they approached close enough, Gresh quickly attacked them with more ingots, and grabbed one of their Thornax Launchers. He then fired at the rock walls on both sides of the path, showering the Skrall with an avalanche of stone.
With the Skrall fleeing the rock slide, Gresh had the convoy make a break for it, but rocks were continuously falling into the pathway, hindering their way. Spotting several large boulders rolling towards them, Strakk then snatched the Thornax Launcher from Gresh and opened fire. However, at that point the entire hillside collapsed, and the group dived into the caravan for safety. Gresh quickly shoved a Sand Stalker saddle onto the roof in a desperate attempt to deflect some of the rubble.
Moments later, the caravan was completely buried under the stone. The surviving Skrall approached it and, after realizing that the debris would be impossible to move, the patrol leader ordered that no one speak of the incident. However, before leaving, the Skrall, having no use for them, tossed Gresh and Strakk's weapons onto the rubble.
Part Three
Strakk awakes to find himself buried, and is pulled from the rubble into a tunnel by Gresh, who angrily chastised him for causing an avalanche. Tarduk then explained that during the rockfall, the caravan was pushed against the side of the path, and through a gap in the rock that opened up. They fell through into the tunnel and discovered that the way they originally came through was blocked by debris.
Examining the walls of the tunnel, Tarduk was intrigued to find they were strangely perfectly smooth, and obviously not natural. Kirbold calculated that the tunnel followed roughly the same bearing they had planned to take over ground, so the group set off along the passageway, which was wide enough to admit the caravan. Cautiously, they knew that if the tunnel overshot the Dark Falls, they would end up in the eastern territories. This territory was so filled with danger not even Skrall had never returned from there.
As the group walked along, Tarduk briefly wondered why no wildlife had found its way into the tunnel, which somehow led to him thinking about what it would be like if the tribes of Bara Magna could wield the elements they drew their names from. However, remembering the devastation of the Core War, he decided that it was a good thing that Glatorian like Strakk did not have Elemental Powers.
Suddenly, Gresh spotted symbols on the tunnel wall, sharply highlighted by Tarduk's flaming torch. Tarduk examined them, and announced that he had seen similar characters in ancient ruins. He also deduced that they probably had something to do with the Great Beings. Gresh thought that the symbols were good news, but Kirbold then announced he wanted to go back, claiming he had left a flame torch at home.
Tarduk then began to think about how the inhabitants of Bara Magna accused the Great Beings for being responsible for the Shattering and the fact that he may be able discover something about them. Meanwhile, Strakk and Gresh wondered the reason for the Great Beings to have dug the tunnel. Speculating, Tarduk suggested that they may have left a guard and that they could perhaps ask him for directions. Strakk was skeptical of this, but he was suddenly interrupted by a noise.
Gresh went to check what the noise was, but then found himself in the middle of a swarm of Scarabax Beetles. He managed to escape from them, only to be attacked by a Sand Bat. The Glatorian closed his eyes, preparing for the worse, but suddenly heard the Bat desperately cry out.
Meanwhile, outside the cave, Fero, who wished to avenge a defeat at Vulcanus by Strakk and the other Glatorian, started reminiscing about how he had pursued the Ice Glatorian all the way to the Black Spike Mountains only to be frustrated by the Skrall and the avalanche. However, his Bone Hunter instincts had told him that the Glatorian and the Agori were not dead, but had found shelter in a cave. Fero decided to find another exit to the cave, ambush Strakk and Gresh and kill them.
Inside the cave, Gresh opened his eyes to see the Scarabax flinging themselves onto the Sand Bat, devouring it. When it was over, the swarm dispersed itself. As the other members of the group reached him, Strakk commented on how Gresh had been stupid when he walked in the midst of the swarm. Kirbold explained that the Scarabax had reacted to the sudden movements the Sand bat was making and had forgotten about Gresh. However, Strakk reminded them that if the Sand Bat had flown inside, it had to mean that there was another exit. As the caravan went on, Kirbold spotted sunlight coming out of a narrow slit in the wall. Gresh found a stone which he pressed, hoping to widen the slit. But instead, the mechanism caused the walls to start shrinking.
Tarduk discovered a button along the wall and pressed it, which stopped the walls from closing in. As they emerged from the tunnel, they found the unconscious body of Fero. Immediately after examining him, the group were surrounded by Malum and his Vorox.
Part Four
Malum explained to the group that the Bone Hunters raided one of his camps and stole his Flame Sword, which was then sold to the Skrall, which he wanted back. He ordered his Vorox to take Kirbold and Tarduk captive, which forced Gresh and Strakk to retrieve his sword from Roxtus in exchange for the Agori's freedom. So the two Glatorian travelled to Roxtus and sneaked past the guards of the city gates by hiding within the caravans entering the gate.
Strakk found a rusty chain on the ground and wrapped it around their hands, pretending to be prisoners. They approached an Agori guard, who was suspicious of them, but Strakk knocked him out. They both walked into a room full of treasure, weapons and a large map of Bara Magna. Strakk considered taking some of the treasure, but thought against it, realizing it would hinder his escape. Soon after he found the sword Malum wanted. He examined it, and realized it had the name "Ackar" inscribed on it, leading him to believe that Malum stole the sword from Ackar.
When Gresh saw the sword, he decided they would return it to its proprietor, but Strakk argued that if they gave it to Malum, he would free the Agori and let them live. When Gresh stated they had to get out of Roxtus, Strakk walked to the Spikit pen and released the hungry beasts, using the confusion they created to escape. After knocking Atakus unconscious, they fled in the desert. When they were at a safe distance from the Skrall city, Gresh realized it had been too easy and, while checking the sword, found an object which he remembered seeing on the collars of a group of Agori that had escaped from Roxtus. Realizing it was a transmitter, he crushed it.
As Strakk wondered why Ackar's sword had a transmitter on it, Gresh said that they probably hoped Ackar would come to get it back so that they could capture him. While talking, the two Glatorian had reached Malum's camp. Gresh stated they had to free the Agori and take the caravan back. The two Glatorian split up. Gresh found some stones emitting light and shattered them, covering his armor with their dust. As he entered the cave where the caravan was and scared the Vorox away, Strakk jumped on the wagon and led it away. As the Vorox pursued, Gresh jumped on the wagon as well, but the beasts rapidly gained ground on the tired Spikit. Strakk led the wagon up on a hill, hoping to hide from the Vorox. However, on the other side he saw the Skrall River, and the Dark Falls, in which the wagon plunged.
Part Five
In their efforts to escape from Malum and his pack of Vorox, the caravan group accidentally plunged down the Dark Falls. Gresh managed to continue thinking clearly and dove headfirst into the water to avoid excess damage to his body. Despite his effort, however, he had forgotten that the headwaters of the Skrall River were very shallow, and he knocked himself unconscious on a rock at the bottom.
While unconscious, he had a vision in which he was standing on the Sea of Liquid Sand, somehow without sinking. In the vision, Vulcanus was burning, and Agori and Glatorian were ablaze as well, though they seemed not to notice. Malum and his Vorox then attacked, passing through Vulcanus into a group of Bone Hunters and a troop of Skrall, who were watching from the sidelines. Malum eventually initiated their own fight once the other two sides had exhausted one another. A shooting star soon then appeared, and rammed into the planet. A figure then emerged from the resulting crater, initially the size of a Glatorian, but the figure kept on growing. Gresh soon found himself slowly sinking into the sand and called for help, but nobody noticed him. The only one aware of his presence was the giant, who started to call his name.
Gresh then suddenly awoke to find Ackar and Kiina repeating his name. In response to his queries on how they had gotten there, Ackar explained that Raanu had gotten nervous when the cargo did not arrive, and asked for volunteers to go and find out what had happened to the caravan. Both Ackar and Kiina volunteered. Kiina revealed that they had arrived when Strakk had surprisingly fished him out of the river. Gresh was amazed at the selfless act until he found out that Tarduk had offered Strakk half of whatever store of rare artifacts he next found.
Ackar explained that while Gresh was unconscious, the caravan had been broken and the Spikit had run off. Worse still, the cargo of Exsidian was residing at the bottom of the riverbed. Without the wagon, they were unable to transport enough bars, and even if they did have a way they still needed to retrieve them from the river. Tarduk suggested acquiring a second caravan from Iconox, but Kiina informed the group that she knew someone who may be willing to help up north. The Glatorian formulated a plan, using Strakk as the bait.
Following the plan, Strakk traversed across the wastelands, waiting for a Skrall patrol to find him. Despite the improbability of a lost traveler having water, Strakk had refused to leave without a canteen and took a drink from it. Stronius, one of the elite Skrall, soon discovered him and ordered members of his Skrall platoon to return to Roxtus to bring back a wagon. The Skrall returned several hours later with a wagon and a Spikit but also informed Stronius that Tuma did not approve of his plan, although he still allowed it to proceed. Stronius, skeptical of Strakk's claim that he was the only survivor, ordered searches of the river to find the alleged dead bodies of his fellow escorts. Strakk was initially worried by the absence of any sign of his fellow Glatorian, but soon realized that they had hidden themselves thoroughly. Once the Skrall had fished all of the Exsidian out of the river, Stronius aimed his Thornax Launcher on Strakk, and prepared to execute him. Before he could do so, however, Ackar and Kiina unleashed their ambush. The Skrall, realizing the trap, quickly returned fire. Strakk then attempted to flee but was stopped by Kiina. Seeing as he needed a weapon, Kiina handed him her trident to defend himself with. The group was able to successfully repel the Skrall and hijacked the wagon. They attempted to outrace the Skrall, but then spotted Malum and his Vorox up ahead, penning them in.
Part Six
As the Vorox and the Skrall closed in, Ackar had an idea. He declared the Vorox were their allies, tricking the Skrall, hated enemies of the Vorox, into attacking them. As the Vorox counter-attacked, the caravan fled. Once far from the battle scene, Ackar commented he had not wanted the Vorox to be slaughtered by the Skrall. Malum reached the caravan on a Sand Stalker and accused Ackar of associating with thieves. Gresh proposed to fight over the issue, but, after threatening the Tesaran Glatorian, Malum left.
While heading south toward Vulcanus, Tarduk and Kirbold talked about the route they had taken and compared it to the Dunes of Treason. Kiina approached Ackar to ask him about their being pursued, but they were interrupted by Gresh who noticed a giant crater in the sand and the bodies of Bone Hunters scattered around it. Kiina interrogated a Bone Hunter, who was just able to tell her about a Skopio attack before dying. The team decided to keep going towards Vulcanus, hoping the Skopio was not pursuing.
However, after a few minutes, the earth began to tremble and the Skopio emerged. However, seeing a figure in golden armor riding on it, Ackar realized the beast was actually the Skopio XV-1, driven by the mad Telluris. The Glatorian and Agori fled. To pursue, Telluris folded the legs of his vehicle and activated its tracks. Gresh told everyone to split up, trying to confuse their enemy, but Telluris, seeing Ackar giving orders, went after him. An explosive Thornax threw the veteran Glatorian and his Sand Stalker to the ground and Kiina, seeing his wounded friend, ordered Gresh to take care of him, while she herself, evading the vehicle's fire, managed to jump on the Skopio itself. Back on his steed, Ackar tried to divert Telluris's attention from Kiina, and succeeded in attracting his fire. To stop the vehicle, the two Glatorian took some chunks of Exsidian from the wagon and pushed them between the gears of the Skopio, effectively disabling the vehicle's wheels.
Jumping up to the cockpit, Kiina grabbed Telluris and threatened to throw him over the side. She gave Telluris the choices of killing him and keeping the vehicle for herself, risking shooting the power source of the XV-1 and causing a massive explosion, killing them all, or allowing Telluris to go free and attack the pursuing Skrall. Agreeing to the third option, Kiina threw Telluris over anyway, correctly deducing that after destroying the Skrall, he would be after the seven Agori and Glatorian. Ackar observed that Telluris was still alive, and the group quickly moved on.
The group finally came to Vulcanus. Raanu thanked the team for the help in not starting another war by abandoning the mission. Metus told Strakk he was hoping for a chance to put Strakk and Ackar in an arena battle, and Strakk approved of the idea. Kiina, at the time, pointed out to Gresh the mission was partially a failure, seeing as the new route they had discovered was much too dangerous. Gresh slightly disagreed, and Kiina requested Gresh to be trained under her lead to help improve the rookie's strength, with Gresh agreeing.
Desert of Danger
Mata Nui, having crash landed on Bara Magna, is lost in the middle of the desert. Having already encountered a creature, he is wary of potential threats in the desert, and is looking for the nearest city. Metus approaches driving a Thornatus, and Mata Nui requests a ride. The two introduce each other, and set off into the wastelands.
Mata Nui notes the half buried structures and ruins in the desert, evidence of the cataclysm that occurred 100,000 years ago. As they approach a wide expanse of desert, Metus notices slight tremors in the sand, and realizes that a Sand Bat is about to attack. Metus turns the vehicle and flees, attempting to escape the creature. The Sand Bat eventually catches up with them, and rams their vehicle, knocking it over. As Metus attempts to right the vehicle, the Sand Bat attacks again, taking them by surprise. Metus starts to flee toward cliff-side caves, though Mata Nui wants to stand and fight. He enlists Metus' help in trying to knock the creature's mask off, only to be informed that creatures of this universe do not wear masks.
Mata Nui attempts to figure out a weakness in the Sand Bat, and notices that, despite its strong skin and speed, it never remains above ground for very long. He eventually deduces that it is weak to sunlight, and works with Metus to keep the creature in the sun. After the Sand Bat begins to be harmed by sunlight, Mata Nui lets it retreat underground, convinced that the Sand Bat will not bother anyone for a while. Metus, despite thinking that Mata Nui was foolish for letting the creature go, resolves to keep a closer eye on him, believing that he could learn some tricks from the new warrior.
Challenge of Mata Nui
On their way from Tajun to Tesara, Mata Nui's band stops to practice their new powers. Ackar tries to teach Mata Nui how to predict opponents' moves without them actually making any. He starts by tasking Mata Nui with figuring out which direction a Cave Shrike will turn. Mata Nui tries several times, but fails each time. Ackar tells Mata Nui that the shrike will flutter its wings in the direction it is about to turn. Despite this, Mata Nui is still unable to foretell the shrike's direction.
Ackar then takes Mata Nui to a Rock Steed to tame the creature by knowing its moves before it makes them. During the fight between Ackar and the Rock Steed, the Fire Glatorian pretends to be severely injured by the beast. Mata Nui then attempts to fight the creature, and unknowingly uses the techniques Ackar taught him to drive the creature away. Ackar then congratulates Mata Nui on learning how to predict an enemy's moves, and they continue their trip to Tesara.
The Legend Reborn
The book begins with the Kanohi Ignika flying through space, launched from the moon Aqua Magna, containing the mind and spirit of Mata Nui, after his gigantic robot body was stolen by Teridax, right after the events of Bionicle Legends #11: The Final Battle. The former Great Spirit vows to save his people, even as the mask is caught by the nearby Bara Magna's gravity.
The Ignika lands in the desert, creating a large crater, which attracts the attention of several Scarabax Beetles, including Click. It then rises in the air and uses its power to create a body for its host, which scares most of the beetles away, except for Click. Mata Nui quickly befriends a remaining Scarabax Beetle (Click, who was not yet named), which touches the Mask of Life, and is transformed into a shield. Mata Nui immediately puts it to use defending himself, as a Vorox attacks him, which retreats after its tail breaks, from the impact of striking Mata Nui's shield very hard. The shield transforms back into a beetle, and Mata Nui picks up the tail, as a Thornatus reaches the scene, driven by Metus. The Agori agrees to take Mata Nui to Vulcanus, where he has some business. The two arrive in time to watch an Arena Match between Ackar and Strakk. The veteran overcomes the ice tribe warrior, but after surrendering Strakk attacks Ackar from behind by throwing his shield towards Ackar. Mata Nui saves the Vulcanus Glatorian, managing to defeat Strakk, when the Vorox stinger tail he carries transforms into a sword, after touching the mask.
Ackar takes Mata Nui to his hut. Metus arrives and offers Mata Nui the chance to become a Glatorian, but Mata Nui refuses. While he is speaking with Ackar about his mission, Kiina jumps out of hiding. After noticing Mata Nui's Scarabax and calling it Click jokingly, Mata Nui accepts the name. She, having heard him speak of his mission, offers to show Mata Nui a cavern full of ancient technology in Tajun he can use, in exchange for him taking her along on his journey.
The next day, the three leave for Tajun on Kiina's Thornatus. While traveling through Sandray Canyon, they discuss the possibility of there being a traitor among the Agori. However, the Skopio XV-1 vehicle, piloted by Telluris (a feared and vicious Glatorian, who works for the Skrall) suddenly emerges from the ground in front of them, and Bone Hunters, sent after the group by the Agori traitor, appear behind them. At first put at a disadvantage, they manage to escape when Mata Nui creates an avalanche, which buries Telluris's Skopio XV-1 and all of the bandits, killing the pack of Bone Hunters. With Telluris knocked unconscious, they confiscate his vehicle, and imprison him. Upon reaching Tajun, the Mata Nui and Glatorian find it burning, and destroyed.
Inside the destroyed village, the group finds Gresh, badly wounded. They head for Kiina's cave, and while doing so, they see Tuma leading Skrall and Bone Hunters and realize they have joined forces. In Kiina's cave, they find Berix, with whom Kiina becomes annoyed for trespassing, being possessive of the cavern. Mata Nui and Ackar manage, though, to convince her to let him treat Gresh, despite her heavily negative opinion about the particular Agori. Meanwhile, Mata Nui is attracted by the inscriptions and symbols on the cavern wall, finding them familiar. Kiina negatively theorizes that it must have been built by the Great Beings, startling Mata Nui. He finds a great door marked with a familiar symbol. The Ignika opens it and inside Mata Nui finds the designs of his old robot body.
In Roxtus, Tuma gloats over his success in destroying Bara Magna's main water source, which he believes will make the other villages fight against each other for the precious substance.
Meanwhile, back in Tajun, Ackar knocks out a pair of Bone Hunter guards, clearing the way for the others to come out. Seeing their weapons' sorry state, Ackar requests Mata Nui to use the Ignika's power to repair them. Mata Nui does so with Ackar's sword, granting him Fire abilities. Taking Kiina's staff next, Mata Nui states he will then resume his own quest, but is persuaded by his newfound friends to remain. He then transforms Gresh's blades next.
The group then travels to Tesara, and along the way, the Glatorian practice with their new elemental powers and Ackar starts teaching Mata Nui fighting techniques. Arriving in Tesara, they find a match between Vastus and Tarix taking place, with Metus and Raanu overseeing it. Ackar speaks to the crowd against the Glatorian system and is supported by Vastus and Tarix. The Skrall-Bone Hunter alliance and the destruction of Tajun is announced and Ackar calls for unity. Raanu states they cannot fight the Skrall, but at Ackar's request, Mata Nui demonstrates the mask's ability to transform Glatorian weapons, and made an example with Tarix's Water Blades. Raanu gets Mata Nui and the Glatorian to swear allegiance to the Agori and they all celebrate their new unity.
Defenses are immediately built in Tesara. Meanwhile, Kiina corners Berix in the Hot Springs and accuses him of being the traitor, but the two are then captured by the real traitor along with some Skrall and Bone Hunters. Metus and Raanu run to the village to announce their capture and Mata Nui resolves to go rescue them, alone. Before leaving, he assists in the uniting of the two metal shelters of the village, and realizes something, though he does not share his realization with Ackar.
Caged in Roxtus, Kiina and Berix are clashing over the cavern. Eventually, the two realize they were both seeking to hide from the outside world in there and agree to share the place. Meanwhile, Mata Nui reaches Roxtus, and challenges Tuma in a duel for his friends' freedom. They both battle fiercely, but Tuma gains the upperhand. Suddenly Mata Nui remembers Ackar's training and finds a wound in Tuma's back, which had been caused by a Baterra a few weeks earlier. Using it against him, he slips under the Skrall leader's guard, and strikes 3 times, which causes Tuma to faint, who was unable to bare the pain of his reopened wound.
Mata Nui waits for the Skrall to honor his deal with Tuma. But then Metus appears, revealing himself to be the traitor, and orders the Skrall and the Bone Hunters to kill Mata Nui. The former Great Spirit makes Click escape, but the Scarabax returns along with hundreds of its kin, which gather in the shape resembling Malum, which temporarily scares the Skrall and Bone Hunters. Mata Nui frees Kiina and Berix, even as the Glatorian and Agori arrive to fight the Skrall and the Bone Hunters, and Click rejoins Mata Nui. Tuma, even though he is imprisoned, magages to escape into the desert, along with Telluris, who has regained possession of the Skopio XV-1. As Tuma escapes, his bodyguard, Stronius temporarily takes control of the united Skrall army, in Tuma's absence.
A great battle ensues, but despite the initial surprise, the enemies regroup and start defeating the Glatorian. After fighting Mata Nui briefly, Fero, the Bone Hunter leader leaves the battle, expecting the Skrall to lose. Mata Nui manages to open a gap in their lines and spots Metus fleeing. He pursues, defeating the Agori's guards, and reaches Metus's Thornatus which is then flipped over by some Vorox. Mata Nui transforms the traitor into a snake through usage of the Ignika and returns to his friends. Meanwhile, Ackar, Gresh and Kiina, cornered by the Skrall, attempt to combine their powers but are unable to repel the assault. Mata Nui adds Life energy to their attack, increasing the intensity sufficiently to drive the Skrall, and the Bone Hunters back, leaving the Glatorian victorious, even as their enemies scattered and retreated into the wilderness.
Weeks later, Mata Nui witnesses the uniting of the metallic shelters of the villages to protect the new mega-city. As the process is completed, Mata Nui's, and his friends recognize the structure's resemblance to the shape of the mechanical being (Mata Nui's original body), seen in the cavern. Berix shows Mata Nui a coin he found in the cavern, with the shape of the robot on one side, and the pattern of a Skrall shield on the other. Mata Nui resolves to discover its meaning, which is a map of the Valley of the Maze.
Mata Nui, accompanied by Kiina, Gresh, Ackar and Berix, serving as Chronicler, leaves on a journey north of the Black Spike Mountains, to head to the Valley of the Maze, in hopes of finding a way to regain his original body from Teridax. They will challenge many enemies, including the shapeshifting Baterra, who plagued, and nearly wiped out the Skrall. They will also have to deal with and surviving Skrall, Bone Hunters, and other threats. But, despite knowing he will soon have to fight alone, once he meets Teridax again, Mata Nui realizes his friends have taught him more than he ever learned by himself, in his long existence.
Plot Summary (2010-Onwards)
The final chapter in the Bionicle saga takes place right after the 2009 story. Mata Nui heads north, after an Agori named Tarduk, and finds an ancient power source in the Fortress of the Great Beings, located inside the Valley of the Maze, that can power up the ancient robot on Bara Magna, now lying across the desert, now serving a shelter for the Glatorian, and the Agori. As he says goodbye the his new friends, he prepares for his ultimate destiny: reuniting the 3 fragments of the shattered planet of Spherus Magna, and fusing the pieces together. But unfortunately, the power of not 1, but 2 gigantic robots was required in order to heal the planet.
However, Makuta Teridax in Mata Nui's old robot body intervenes, as he wants to conquer the planet, and eventually, the universe. A battle commences between the two gigantic beings, as hundreds of thousands of Rahkshi and Skakdi are released below. Aided by Skrall, motivated to help Teridax by their hunger for revenge against Mata Nui and his friends, the Glatorian (namely Gresh, Ackar and Kiina) must face new threats while a robot battle continues above.
However, Tahu, Takanuva and the team of Toa Nuva, along with a legion of toa and other allies, all under the command of Toa Tahu, make it to Bara Magna as well. Tahu and Takanuva immediately join the fight, learning that the legendary Toa of Fire is to wear the Golden Armour created by the Kanohi Ignika. Now, the fate of two worlds, and the rest of the Bionicle Universe rest in the Toa's, Glatorian's, their allies', and in Mata Nui's hands.
After the final defeat of Makuta Teridax, the Toa, Matoran, Glatorian, Agori, and other beings alike continue to have their own adventures. The Toa and their allies work hard to restore the beauty and the once-great society of Spherus Magna. However, the presence of such a great multitude on Spherus Magna at this time causes a very ancient evil to reawaken. This includes Annona, who was responsible for the destruction of the Agori Iron Tribe, and Marendar, a robot who was built to hunt down and kill all of the Toa. To make matters worse, old enemies still threaten the fragile new society, including Velika (an insane, power-hungry Great Being in disguise) and if these opponents cannot be defeated, then everybody on the planet will be doomed.
Journey's End
Prologue
Angonce stands in his chamber, reflecting lamentingly on the beauty of Spherus Magna and its past. He dwells on the Great Beings' ability to create and study, but not to lead and govern, and then the Element Lords and their failure in leading the Agori. The Great Being then walks out of his room and leaves the fortress, glancing up at the giant robot before him, the last hope for Spherus Magna. He decides to name the robot "Mata Nui," which is the word for "Great Spirit" in the Matoran Language.
Chapter 1
With information from the Agori Berix and Crotesius, Mata Nui has found the center of the vast Valley of the Maze, but cannot locate an entrance to the chamber within. Upon voicing his frustrations aloud, a recording asks him three questions which he realizes are a riddle. After hours of reflection, Mata Nui comes to realize that the solution to the riddle is the Three Virtues that the Great Beings had instilled in him, for they too had made the chamber. An opening is created, and Mata Nui enters down a stairway to a wide pool of lava. Immediately, he notices the Agori Tarduk suspended above the lava.
At the Mega-Village, Kiina and Ackar express worry about Mata Nui's long absence and finally agree to go search for their friend.
Chapter 2
Mata Nui rescues Tarduk, but even as he does the tower begins to crumble and fall apart. Mata Nui and Tarduk flee, and once out of the building, turn to see a volcano emerging from the ground under it. Mata Nui realizes it is not a natural volcano and, by digging through the rock, finds a metal hatch and enters it, finding himself inside a mechanism created by the Great Beings. He climbs through it, eventually reaching an open space where he finds the designs of his original body, along with a screen which recounts the tale of his origin and makes him remember his original mission: to pull together the fragments of Spherus Magna. He also finds out the Great Beings had planned to build a second robot, to help him with the task, but were unable to do so. Mata Nui begins to despair, but Tarduk arrives and, learning of this, makes him realize that he can use the broken robot to achieve the same result, and the two agree to search for a second power source that the Great Beings likely built for their planned robot.
Chapter 3
Now returned to the Agori village, Mata Nui asks Raanu if he can occupy the robot, which Raanu flatly refuses. Ackar, in light of Mata Nui's role against the Skrall, persuades him to listen, and shows Raanu the real shape of the village. However, Raanu continues to refuse due to concern for the safety of the Agori, despite Mata Nui's pleas.
Later, Mata Nui talks with Ackar and Gresh, explaining Makuta Teridax's ambition of conquest and power, which Mata Nui once wielded. While Ackar trusts Mata Nui completely, Gresh is shocked about Mata Nui's true nature and fears he may use the power of his old body to rule them. Mata Nui counters Gresh calmly, stating that, if Gresh does believe he is a threat, he is more than welcome to imprison him, which Gresh cannot bring himself to do.
Meanwhile, Raanu reflects upon his past, the time when during the Core War he served the Great Beings and witnessed the construction of Mata Nui's original body. Finally, pondering over recent events and the decision at hand, he decides to seek out Mata Nui and discuss it with him. After the Agori leader questions Mata Nui's need, the former Great Spirit senses the Makuta's approach in order to kill him and informs Raanu of this, and that the only way he can stop him is to fight him. Faced with what Mata Nui has said, Raanu finally agrees, but warns Mata Nui against betraying them.
Chapter 4
Teridax flies through space, reflecting on the Makuta's desire for the respect of the Matoran, his struggle to take over the Matoran Universe, and his discovery of Mata Nui's survival. He accelerates toward Bara Magna, eager to eliminate Mata Nui and use Bara Magna as a base for his universal conquest.
Meanwhile, inside the Matoran Universe, Tahu, regarding their situation with annoyance, has just tried to ambush a group of Rahkshi with Onua, but the Rahkshi reversed their direction before the trap could be sprung. A flying member of the Order of Mata Nui arrives and announces the Rahkshi have gathered south. Tahu orders her to find as many Toa as she can to pursue the Rahkshi.
Meanwhile, Nektann, on Zakaz, remembers the Skakdi history and how he allied with Teridax as they prepare to travel south.
Chapter 5
Mata Nui stands in the head of the Prototype Robot with a box containing the Power Source required to energize the robot. Kiina questions him about his decision to use the robot and the impact it would have. Mata Nui reassures her and hands Click to her for safety, appreciating the friendship given to him by Kiina and the other Glatorian, to her emotional response. At his request, Kiina leaves to join the others in the desert.
Inside the robot, Mata Nui powers it up, fearing an explosion similar to the one that scattered it 150,000 years ago. None occurring, he removes the Ignika, allowing his body to disintegrate and beginning to focus on shifting his mind into the robot's body, successfully entering it after some struggle.
In the desert, the Glatorian and Agori witness in awe and disbelief the robot being powered up and animated as Mata Nui rises in his new body. Ackar draws his attention using his Fire powers, speaking with Mata Nui who sends them to take shelter while he begins his attempt to repair the Shattering, watching them go and requesting the Vorox, Bone Hunters and Skrall to take cover likewise, to the acquiescence of the first and suspicion of the other two. Mata Nui then releases gravitic energy aimed at Bota Magna and Aqua Magna. However, just as the beams of energy strike the targets, Teridax arrives, eclipsing the sun and striking Bara Magna, creating a gigantic crater and earthquakes.
Chapter 6
As Kiina and Gresh look at the two robots confronting each other, Gresh suggests going out to help Mata Nui, but Kiina tells him to make a plan first.
Meanwhile, Mata Nui attempts to convince Teridax not to fight, but Makuta instead tries to persuade the Great Spirit to join him. Mata Nui reveals their destiny to remake Spherus Magna, but his opponent does not accept it. He asks Mata Nui the reason for his fighting and is surprised by his new concern for the inhabitants of Bara Magna. Lifting the mountain under which the Agori and Glatorian are sheltering themselves, he threatens to drop it on them, but Mata Nui retaliates, blasting Makuta with energy.
Inside the robot, Tahu and Takanuva witness the quake resulting from Mata Nui's blow and Tahu melts metal falling toward them. The Rahkshi they are following are scattered too, but quickly reassemble and continue their journey south. The Toa keep pursuing them.
On Bara Magna, Mata Nui incinerates the mountain Makuta was holding, saving the Agori. He orders everyone to escape, and Ackar convinces Raanu to do so, while he and the Glatorian try to help Mata Nui. Makuta reminds Mata Nui he can make him exhaust his power to help his friends and that inside him live the Matoran, but Mata Nui resolves to keep fighting, only to discover Bara Magna's moons are drifting away from the planet and his own power supply is an hour away from depletion.
Chapter 7
In order to assist Mata Nui, the Glatorian attack weak points of the robot under Teridax's control to distract him, while Gresh attempts to penetrate the robot, planning to then destroy everything in sight to disable the Makuta. However, the Thornax used by the Glatorian do not have any visible effect, and are apparently unnoticed by Teridax, though Gresh manages to reach a hatch at the foot of the robot.
Unknown to the Glatorian, Teridax has noticed them and, having expected their resistance, carries out his prepared plan of using an assembled army of Rahkshi and Skakdi to combat them. Gresh who is at the entrance of the robot, sees it opening and hides, witnessing the arrival of the army which attacks the Glatorian. Kiina attempts to fight a Rahkshi of Heat Vision which fends off her assault and strikes her, knocking her down and robbing her of her weapon, before preparing to deal the final blow. Ackar beheads the Rahkshi and helps Kiina up, when both notice the Rahkshi's Kraata which Ackar reduces to ashes, then continuing to combat the Skakdi and Rahkshi.
Gresh, indecisive about whether to help his friends or invade the robot, approaches the hatch as Tahu and Takanuva exit ahead of a massive group of Toa. Believing them to be enemies, he strikes, only to be blinded by Takanuva's counterattack. The two Toa prepare to dispatch him when he realizes from their speech that they are allies and informs them of this. Tahu, conversing with Gresh, briefly explains the danger of the Rahkshi whom his friends are combating, then orders the Toa army to move out. Gresh states his plan but is dissuaded by Takanuva. The Glatorian then rushes off to fight and Takanuva begins to follow when he notices that Tahu has frozen as if in a trance, not responding to the Toa of Light.
Watching the battle from atop a hill, Stronius reflects briefly over the Skrall attempt at conquest, wishing for vengeance on the Glatorian who foiled their plan. He orders the few Skrall he has gathered to attack the Glatorian who have been injured.
Chapter 8
Tahu stands where he perceives is Ta-Wahi, believing he is under an illusion by Teridax. The Ignika appears to him and explains that the Glatorian and Agori will not survive the battle without help. The mask then proceeds to devolve him back into a Toa Mata. As Tahu expresses his anger, the Ignika reveals the details of the Golden Armor, which can be used to help stop Teridax. It begins to create the armor for him before warning that it can only be used once, and that its use could harm him. Tahu awakens and notices the pieces of the armor appearing on the sand. He and Takanuva are able to retrieve two of the pieces, but Teridax then disperses a blast of energy, scattering the other pieces across the desert. As the Toa of Fire and Light recover, a Rahkshi snatches one of the pieces.
Meanwhile, Gresh defeats several Rahkshi. Before he could go to aid Ackar, a piece of the Golden armor lands near him. He picks it up, and decides to examine it later, since a Skakdi is coming to assault him.
Elsewhere on the battlefield, Nektann continues in the brawl against the Glatorians, thinking to himself just how easy it was for him to defeat them. Taking notice of an embattled Rahkshi nearby, he hesitates to assist it; but he eventually decides to aid it, due to his alliance with Teridax. The warlord then pushes aside an Agori who tried to stop him, before stumbling over a piece of the golden armor. He grabs it, believing it to be something of value, as be thinks that with the battle seeming too short, he might just get some loot to make the battle worth it.
Meanwhile, both Mata Nui and Teridax were fighting each other on an almost even level. Mata Nui had been able to do some more damage to Teridax, but Teridax has more energy reserves, and greater strength. Teridax currently has the advantage over Mata Nui, who barely manages to hold his own. Mata Nui fires an energy blast at Teridax in retaliation to one of Teridax's comments, fusing some circuits together again within him, and causing some minor damage. In response, Teridax angrily prepares to crush the planet with gravitational power, which would cause the world to fold upon itself, and would result in the death of everybody on the planet, except for Teridax, and Mata Nui.
Chapter 9
During the minutes before Teridax's blast, Gresh spots Skrall warriors joining the fight and turns to attack them. Spotting a piece of Golden Armor in one's hand and believing it to be a weapon, he attacks the Skrall with his air power, and manages to get the piece to fly to him, even as three Skrall successfully battle their way through the windstorm, to attack him.
Meanwhile, Takanuva is fighting 2 Rahkshi of Heat Vision, who are now more resistant to his light powers. He gains the upper hand over one, only to be hit by another one's beams. To save himself, he creates a hologram of himself, tricking the Rahkshi into hitting each other before finishing them. As he collects a piece of Golden Armor from one, he vows that it was time to crush Teridax's evil once and for all.
At the same time, Tahu is fighting Nektann. The Skakdi tries to bait him into fighting without using his power, but Tahu doesn't fall for it. Instead, he uses his power to make his sword hot enough to melt through Nektann's Crescent Scythe, which cuts it in half. Tahu states pride does not count, only winning does. Nektann counters saying that maybe some of the Skakdi (in this case, the Piraka, who had beaten the Toa Nuva bad in Bionicle Legends #1 island of Doom) have beaten them, and then have made the Toa just like them. To this, Tahu says that he fights to save lives, unlike the Skakdi, who fight to take them. Challenging this, Nektann carries Tahu into the midst of the battle, so that he can't use his powers without killing his allies, but Tahu flips the Skakdi over, which negates Nektann's efforts. When Tahu states he's ready to do anything to win, the Skakdi rises up faster than he could have imagined, and chokes him, only to have his armor melted. Tahu then collects the Golden Armor piece, but leaves the Skakdi alive, after knocking him out.
Chapter 10
Just as Teridax releases the gravitational blast, Mata Nui grabs Teridax's arm and jerks it into the air, causing the gravity blast to strike Aqua and Bota Magna instead, drawing them back towards Bara Magna. Teridax pushes Mata Nui away, but he responds with a relentless attack on Teridax, striking too quickly for Teridax to respond, driving him to the northernmost reaches of Bara Magna. Just before he could finish him off at his destination, however, the power of Mata Nui's robot body runs down. In response, Teridax punches Mata Nui, sending him crashing to the ground, and then gloats that he has won.
Meanwhile, Tahu and Takanuva have gathered four pieces of the golden armor. As they wonder where the other two are, they notice Gresh in a fight with a Skakdi, who had defeated the 3 Skrall warriors earlier. Felling the Skakdi with heat and light, they take the two pieces in Gresh's satchel. Quickly, Tahu places them on, and wills the armor's power to activate. Immediately, power surges through him, locking his muscles with electricity, and causing his body to emit a blinding light. As he screams in pain, tendrils of energy launch out from him, coiling around every Rahkshi on the battlefield. The Rahkshi fall to the ground, seized by spasms as their power is pulled through the tendrils and into Tahu. Then, the Rahkshi armor disintegrates, and the Kraata inside explode into shards of shadow. With the Rahkshi dead, the Skakdi and Skrall quickly surrender, or run away into the desert, as they are now greatly outnumbered.
Up above, Teridax feels the deaths of his thousands of Rahkshi, causing him to hesitate for a moment. Taking advantage of this, Mata Nui shoves Teridax's body into the path of the jungle moon of Bota Magna, which smashes into his head, and destroys his core processor, and kills Teridax. But without Teridax controlling the robot body, its massive weight causes it to fall towards the desert of Bara Magna, which threatens to kill all of Mata Nui's friends. Using every bit of strength his robot body possessed, Mata Nui quickly pushes Teridax away onto the Black Spike Mountains, which crushes the mountain range to powder. At the same time, Bota Magna and Aqua Magna collide with Bara Magna, merging back into Spherus Magna.
Epilogue
Tahu and Takanuva are looking at the fallen robot that houses the Matoran Universe as beings begin streaming out. Takanuva wonders if Makuta's really gone and if the Matoran can survive on Bara Magna, but Tahu is confident they can.
From above, Mata Nui watches the inhabitants of the Matoran Universe meet with the Bara Magna's inhabitants and decides to give them a new place to live in. To do that, he combines his last energies with the Kanohi Ignika's and bathes Spherus Magna with life energy, making plants grow everywhere and rivers appear, healing all of the damage done to the planet, and making it even better than it had ever been. The energy also heals those in The Pit who have been mutated, which reverses the mutation done to them, while still allowing them to breathe water, and also removes the mutagen in the water, so that no one can be mutated again. But the effort is overwhelming, and because of the strain, and the depletion of energy, the robot falls apart. Kiina and Ackar, along with the other combatants (Toa, Matoran, Glatorian, Agori, others (etc.)) race to the site, only to see that nothing is left intact. However, they find the Mask of Life still intact, which suddenly begins hovering in the air.
From the mask, Mata Nui, whose spirit was called back to it, in virtue of having inhabited it for so long, speaks to the assembled crowd, and refuses Tahu's request to remain to guide them. He only asks them to search for the Great Beings, to make them understand what he, too, has learned during his time on Bara Magna, so that he will be able to look forward to returning, on the day that the Great Beings return.
Mata Nui then stops speaking, as he has gone dormant, and the mask falls into Kiina's hands. Tahu gently takes it from her, and declares that it was time to move on.
Spherus Magna Saga
- Sources: The Yesterday Quest, Sahmad's Tale, and The Powers That Be
With the inhabitants of the Matoran universe resettling on the reformed Spherus Magna, the Toa and Glatorian set to work on various tasks in hopes of establishing a peaceful coexistence between the Matoran, Agori, and other inhabitants. As part of this mission, a trio of Toa is sent with Glatorian Gelu to locate the Great Beings, only to run afoul of a group of Vorox from Bota Magna who haven't descended into feral savagery like their Bara Magna cousins. As a result, this group discovers that one of the Great Beings was with them in the Great Spirit robot the entire time it was away from Spherus Magna, and is now plotting against them. This Great Being (revealed to be the Matoran Velika by Greg Farshtey) set out to murder various powerful creations of the Great Beings, killing Tren Krom and Karzahni before setting an explosive to kill three Order of Mata Nui members, the last living Makuta of the main universe, another Great Being who had been imprisoned, two Matoran, Artakha, and a psychotic Toa.
Meanwhile, the Toa Hagah would be called upon to investigate the strange behavior of the Toa Mahri, while Pohatu and Kopaka would pursue Toa Lesovikk after he took off after Karzahni. Finding Karzahni's dead body with Lesovikk's sword next to it, the two Toa assumed the worst, and set out to find the renegade Lesovikk. Along the way they found the murdered Tren Krom as well, and ended up on the Red Star that had previously served as the Great Spirit Robot's propulsion system. They found it to be the home of strange creatures known as the Kestora, as well as previously deceased inhabitants of the Matoran universe who had been revived as a means of conserving the giant robot's limited resources. Meanwhile, Toa Tahu would join the Glatorian in searching for a new city site.
Caught up in these events were Sahmad and Telluris, two members of the plague-ravaged Iron Tribe who set out to learn what caused the illness that claimed their brethren. Along the way, they found Metus, whose tormented life as a snake had been compounded by the loss of his ability to dream-a symptom of the same plague that claimed the Iron Tribe. In the end, they would discover that a dream-eating psychic parasite known as Annona was responsible for the genocide, as well as granting the Sister of the Skrall psionic powers. A battle then occurred between Annona and the fused creature created by the Skakdi, which led to Telluris' death, and Annona's exile and eventual death.
Notes
In late June 2011, Greg Farshtey temporarily stopped writing new serials due to being occupied with family obligations, as well as shifting his focus to Hero Factory and other projects. As a result of this inactivity, BIONICLE.com and BIONICLEstory.com were shut down on June 19, 2013.