Creative industry in Brazil

The creative industry in Brazil refers to various economic sectors of Brazil that depend on the talents and creativity to develop.[1] In other words, it is about generating wealth for the region through knowledge, culture and creativity, in order to contribute to sustainable development (environmental, economic and social).[2] The term 'creative industries' was coined by the United Kingdom in 1990 and in 2001 won two updates: one by researcher John Howkins, which gave it an entrepreneurial vision when focusing on the transformation of creativity in product;[note 1] and another one by professor Richard Florida, which focused on professionals involved in the creative processes of production, addressing the social aspects and the "potential contribution to the development" of the "creative class". The first study of international coverage only emerged in 2008 - conducted by the United Nations Conference on Trade and Development (UNCTAD) - the same year it was published another study on the subject, only fully about Brazil.[3]

Creative professions

Based on the Classificação Brasileira de Ocupações - CBO (read "Brazilian Classification of Occupations"),[4] the Ministry of Labour and Employment's list of all professions in the country,[note 2] the creative work market was mapped. The result of the study listed fourteen creative professions,[3] in which knowledge is a transforming input of production:

  1. Architecture and Engineering;
  2. Art;
  3. Performing Arts;
  4. Biotechnology;
  5. Design;
  6. Cultural expressions;
  7. Film & Video;
  8. Editorial Market;
  9. Fashion;
  10. Music;
  11. Research and development;
  12. Advertising;
  13. Software, Computer & Telecom;
  14. Television & Radio.

History

The first initiative to map the creative industries from any country was from the United Kingdom[note 3] at the end of 1990. The goal was to prove that these sectors have an important role to the culture and the potential to generate jobs and wealth to the country. Then, these creative industries were mapped, and all others who maintained relations with them as well. Thus, it was built a view of the weight of the creative chains in the production process.

Three years after this pioneering work, specifically in 2001, two others arose:

It did not take long for the United Nations Conference on Trade and Development (UNCTAD, 2008) to launch another study on the subject, only this time with an international scope. According to the survey, the exports of the creative industries in the world exceeded 500 billion dollars.[5]

Given the importance of the issue to the world and specifically to Brazil, the study A Cadeia da Indústria Criativa no Brasil (read "The Chain of Creative Industry in Brazil"), was undertaken. It was updated in 2011 and published in 2012.[3] This tool to map the creative industry in the country is able to list information about each of these professions, such as the amount of jobs, wages and the education level required. Thus, it unites information from both the Classificação Nacional de Atividades Econômicas (i.e. "National Classification of Economic Activities") and the "Brazilian Classification of Occupations".

In general, the creative industries encompass "economic activity directly related to the art world - especially the visual arts, performing arts, literature and publishing, photography, crafts, libraries, museums, galleries, archives, spots designated by the National Historic Landmark and festivals of arts (...) electronic media and other recent media (...) design-related activities.[6]

The theme is sometimes confused with the term "culture industry". However, "the scope of the creative economy is determined by the extent of the creative industries."[7] In other words, cultural products and services would be part of a larger category of creative products and services.

Chain

For the United Nations Conference on Trade and Development (UNCTAD), the chain of creative industry comprises the "cycles of creation, production and distribution of goods and services that use creativity and intellectual capital as primary inputs."[5] Thus, it can be divided into three major areas: creative core (the creative economic activities) related activities (provide goods and services directly to the core) and support (provide goods and services indirectly to the core).

The United Kingdom's Department for Culture, Media and Sport considers as creative industries activities "that have their origin in creativity, skill and individual talent and which have a potential for creating wealth and jobs through the generation and exploitation of intellectual property." Based on this concept, it can be said that Brazil is very important when it comes to creative industry. After all, he is one of the largest producers in the world of creativity. Analyzing the remuneration of the Brazilian people, it was found that the wages of those working in the creative industry in Brazil are almost three times higher than the national average wage (comparison value: R$4,693 and R$1,733, respectively). And among creative professionals, those from Rio de Janeiro, São Paulo and the Federal District receive the best salaries. These are data from the "Creative Industries Mapping",[3] which was based on information from 2011. The study addresses issues such as jobs, wages, average wage per state, number of employees by segment and even from the GDP creative country.

Acknowledgement

The sector has gained so much importance that, in May 2012, the Brazilian president Dilma Rousseff decreed the creation of the Secretaria da Economia Criativa ("Creative Economy Secretariat").[8] The goal of SEC is to create, implement and monitor public policy that have the culture as a strategic axis, "prioritizing support and encouragement to professionals and to the micro and small Brazilian creative endeavors."[9]

According to a report from the United Nations, Brazil is not among the top twenty producers in the industry yet,[10] but the initiative of creating the SEC indicated the government's desire to reposition the "culture as development axis of the Brazilian state."[11] To the President of the National Bank for Economic and Social Development (BNDES), Luciano Coutinho, this is a recognition that creative activities are important for the country "in a long-term perspective, having as a goal a more inclusive and sustainable development.[12]

Globally, the countries that have excelled in the industry are China, in the first place, followed by the United States and Germany. But Brazil has contributed greatly in the fields of architecture, fashion and design, revealing its creative potential worldwide.[13]

Brazilian x-ray

The creative industry in Brazil gathers, generally, "young, educated and well-paid professionals" that earn 42% above the average wage in the country.[1] It is difficult to know how much an idea or innovation costs, once they are intangible assets. One way of finding that out would be to create metrics and to use qualitative and quantitative researches. What is possible to identify are general economic data related to the Creative Industry in Brazil, such as:[3]

  1. Architects and engineers: 229 877 employees formal;
  2. Programmers information systems: 50,440;
  3. Business analysts: 45,324;
  4. Research and market analyst: 25,141;
  5. Marketing manager: 20,382;
  6. Advertising agents: 14,032;
  7. Graphic Designer: 17,806;
  8. Biologist: 15,182;
  9. Manager of research and development: 13,414;
  10. Designer of bespoke shoes: 13,068.
  1. Geologists and geophysicals: R$11,385;
  2. Directors of TV shows: R$10,753;
  3. Actors: R$10,348;
  4. Biotechnologists: R$8,701;
  5. News room directors: R$7,774;
  6. Magazine editors: R$7,594;
  7. Architects and engineers: R$7,524;
  8. Electrical Engineers, electronics engineers and Computer engineers: R$7,431;
  9. Screenwriters: R$7,347;
  10. Researchers in general: R$7,102.

According to the Creative Economy Secretary of the Ministry of Culture, Cláudia Leitão, the country is learning to grow in this area, transforming the "Brazilian creativity into innovation and innovation into wealth."[11]

Notes

  1. To do so, he based on "the marketing concepts of intellectual property" applied to trademarks, patents and copyrights.
  2. It was last updated on 2002 due to the new classification methodology, as explained on page "CBO - Classificação Brasileira de Ocupações".
  3. The document´s name is “Creative Industries Mapping Documents”, released in 1998 by the Department of Culture, Media and Sport in the UK.

References

  1. 1 2 "Conheça a economia criativa e veja 5 dicas para empreender na área". Coldibeli, Larissa - UOL Economia (07/02/2013). Retrieved 15 April 2014.
  2. "Brasil possui imenso potencial no mercado da economia criativa (in Globo Ecologia)". Rede Globo de Televisão (14/07/2012). Retrieved 15 April 2014.
  3. 1 2 3 4 5 "Indústria Criativa - Mapeamento da Indústria Criativa no Brasil (PDF - 1,85 MB)" (PDF). FIRJAN, Sistema (2012). Retrieved 16 December 2013.
  4. "Classificação Brasileira de Ocupações". Ministério do Trabalho e Emprego. Retrieved 16 December 2013.
  5. 1 2 "Creative Economy Report 2008: the challenge of assessing the creative economy (PDF - 2,54 MB)" (PDF). Unctad. 2008. Retrieved 26 March 2014.
  6. "A evolução do conceito de "Indústrias Criativas" no tempo". Retrieved 14 April 2014.
  7. "Relatório de Economia Criativa 2010 (PDF)" (PDF). Nações Unidas. Retrieved 14 April 2014.
  8. "Decreto Nº 7.743, de 31 de maio de 2012". Presidência da República do Brasil (31/05/2012). Retrieved 15 April 2014.
  9. "Economia Criativa". Ministério da Cultura do Brasil. Retrieved 15 April 2014.
  10. "Brasil avança em criatividade" (PDF). Brasil Econômico (05/12/2011). Retrieved 15 April 2014.
  11. 1 2 "Planejando um Brasil criativo" (PDF). Brasil Econômico (05/12/2011). Retrieved 15 April 2014.
  12. Criativa.pdf "Economia criativa para o desenvolvimento (in Plano da Secretaria da Economia Criativa)" Check |url= value (help) (PDF). Ministério da Cultura.
  13. "Economia criativa:cultura e sustentabilidade (in Globo Ecologia)". Rede Globo de Televisão (14/07/2012). Retrieved 15 April 2014.

External links

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