Crypt of the NecroDancer

Crypt of the NecroDancer

Steam storefront header
Developer(s) Brace Yourself Games
Publisher(s)
Director(s) Ryan Clark
Producer(s) Heather Wilson
Designer(s) Ryan Clark
Programmer(s)
  • Oliver Trujillo
  • Ryan Clark
Artist(s) Ted Martens
Writer(s)
  • Ryan Clark
  • Oliver Trujillo
  • Kathryn Clark
Composer(s) Danny Baranowsky
Engine Monkey X
Platform(s) iOS, Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita
Release date(s)

Windows, OS X, Linux‹See Tfd›

  • WW: April 23, 2015

PS4, PS Vita‹See Tfd›

  • WW: February 2, 2016

iOS‹See Tfd›

  • WW: June 30, 2016
Genre(s) Roguelike, rhythm
Mode(s) Single-player

Crypt of the NecroDancer is an independent video game developed by Brace Yourself Games.[1] The game takes fundamental elements of a roguelike dungeon exploration game, and adds a beat-matching rhythm game set to an original soundtrack written by Danny Baranowsky. The player's actions are most effective when moving the character set to the beat of the current song and are impaired when they miss a beat, so it is necessary to learn the rhythmic patterns that the various creatures follow. The mixed-genre game includes the ability to import custom music, and the option to use a dance pad instead of traditional controllers or the keyboard. The game was released for Microsoft Windows, OS X, and Linux in April 2015, being co-published by Klei Entertainment, for the PlayStation 4 and Vita in February 2016, and for iOS, as Crypt of the NecroDancer Pocket Edition, in June 2016.

Gameplay

Crypt of the NecroDancer is a top-down 2D dungeon crawler in which the player controls one of a selection of characters to explore several levels of an underground dungeon that are procedurally generated, similar to roguelike games.

Players can manipulate their character by using either a dance pad, a mouse and keyboard, or a gamepad.[2] Unlike traditional roguelikes, the player can only have their character move or attack if they perform the action on the beat of the music. As with many rhythm games, each successful beat match boosts a coin scoring multiplier. Failure to match the beat does not directly harm the character in most situations, but does reset the scoring multiplier and may cause the character to be harmed by a nearby monster if he/she is in their attack path. The character can also be harmed by moving into a monster's attack. When the character's health meter empties, the game is over. Monsters move according to predetermined patterns which the player must learn in order to attack and avoid damage.

Crypt of the NecroDancer screenshot of the 0.244alpha version showing Cadence, a playable character (middle) next to two blue slimes (left), a titanium broadsword (right) as well as some dropped gold coins.

As the player explores, they will collect new weapons, armor, usable items, and treasure; the player's inventory is automatically managed by the game. Defeating monsters yields a number of coins that can be used to purchase items from shops within the dungeon. There are also diamonds that are used for purchasing permanent enhancements to the character's abilities in the game's lobby. The dungeon is divided into four zones of four levels each. The first three levels of each zone require the player to find the exit and defeat a mini-boss to unlock it; the fourth level is a larger boss character that must be defeated to progress further. In addition, the player is limited to the length of the song to complete the level; when the song ends, they are automatically sent to the next level, forgoing the rewards of completing the level.

The player returns to the game's lobby area after dying or optionally at any time, losing any items, gold, or other equipment, though retaining any diamonds they have found. The lobby features shops where the player can spend those diamonds for permanent upgrades before restarting the game or, if they have completed any zones, accessing the next available zone. The player can also access other game modes, such as "hardcore" mode which involves completing the entire four-zone dungeon run without dying. The player initially has access to the main character, Cadence, but new characters with different modes of play also become available as the player completes certain goals: for example, the monk character receives one free item in each shop, but immediately dies if he touches gold. Special trainers and other beneficial non-player characters can be rescued from certain zones, and once rescued, will provides these services to the player from the main lobby.

The songs in the game's soundtracks are ordered in ascending tempo across zones and levels, making deeper levels more challenging than earlier ones. The user additionally has the ability to set custom music for each of the game's levels.

Plot

In the main game, the player controls Cadence, the daughter of a famed treasure hunter that has gone missing. In searching for him, she falls into a crypt controlled by the NecroDancer, who steals Cadence's heart and forces her to challenge his minions to retrieve it.[3] She is forced to fight through the crypt's dungeon with her actions tied to the beat of the music and her heart, so as to stay alive and defeat the NecroDancer.

Near the heart of the crypt, Cadence finds one of the NecroDancer's minions named "Dead Ringer". She defeats him, revealing that it was her missing father and frees him from the Necrodancer's control, allowing him to help her defeat the NecroDancer. They take the NecroDancer's magical golden Lute and use it to kill him, and then use its power to resurrect Cadence's dead mother, Melody. However, they discover that the lute is cursed; Melody must keep playing it forever to sustain her life, but the lute will gradually consume her humanity just as it did to the NecroDancer. Melody enters the crypt in search of answers and a way to break the curse of the lute.

After Melody confronts and defeats the NecroDancer a second time, she finds her own mother, Aria, lying in a coffin with a knife in her heart. Aria reveals that she knows how to break the curse of the lute, but was betrayed by the NecroDancer and left for dead. Intending to finish what she started, she begins her ascent out of the crypt in search of a shrine that will destroy the lute once and for all.

When Aria reaches the shrine, she is attacked by the lute itself, which mutates into a large monster in an attempt to save itself from destruction. After defeating the lute's monster form, Aria sacrifices her life to destroy the cursed instrument, returning Melody to full life and allowing her to return to her family, who later bury Aria together.

Development

Crypt of the NecroDancer was a creation of programmer Ryan Clark, inspired by thinking about the traditional structure of roguelike games. Clark found that the player-character's death in roguelikes often occurred due to conditions created by the procedural-generation of the game as opposed to player's skill, and wanted to make a game that was more "fair" to the player to escape or avoid seemingly difficult situations.[4] Clark considered how games like Spelunky put the player more in control of their fate, as he viewed it as "a game that is really hard but you can still improve. If you die, you still know it was your fault" whereas in other games a player might die because "the game is simply unfair."[2] However, Clark also found that removing the turn-based nature of roguelike in games like Spelunky or FTL: Faster Than Light lost some of the flavor of roguelikes, and sought a way to maintain the turn-based nature.[4] They came up with the idea of using turns where each turn lasted only a short amount of real time; as such the "lack of time to think renders impossible the careful study and patience of the expert NetHack player".[5] With this concept, Clark recognized that this was similar to beat-matching rhythm games, and quickly refined the concept around the rhythm-based roguelike game.[4] The title came after discovering this concept, and plays on the pun of the word "necromancer".[4]

Initially, Clark programmed the game to require the player to be relatively accurate to the music's beat, similar to the accuracy used by rhythm games. He found this timing to be too tense, as the player was more likely to miss the short accuracy window while stressed and would lead to the character being harmed, creating more stress on the player. Instead, he greatly expanded the accuracy window, as well as programmed a simple autocalibration system that recognized if the player was ahead or behind the beat to some degree as to match the player's current stress levels, both aimed to help make the game more fair and remove player frustration. Furthermore, he found that when he had the player move on the beat and monsters on the half-beat, the game played too closely to a roguelike and instead had all characters move on the beat, with the player's action having priority, which while posed a few drawbacks he had to program around, felt much more natural to the game.[6]


The Beat tracking algorithm used in the game is known as Multifeature Beat tracker implemeted in the Essentia framework determining the positions of the beats in order to estimate the beats per minute used to set the tempo for the game. The game was developed using the Monkey X programming language.[7]

The game was released on Steam early access on July 30, 2014, using public feedback to improve the title,[8][9] with full release on April 23, 2015.[10] The game was released for the PlayStation 4 and PlayStation Vita on February 2, 2016.[11][12] An iOS version, with support for both screen and Bluetooth controllers, was released on June 30, 2016.[13]

Music

The game's soundtrack was composed by Danny Baranowsky, designed to vary in speed and rhythmic complexity the farther the player gets within the game. The Steam version of the game has two additional soundtracks: an EDM soundtrack by Alex Esquivel ("A_Rival") from group Super Square, and a heavy metal soundtrack by YouTube personality Jules Conroy, better known as "FamilyJules7x".[14] The PlayStation 4 and PS Vita versions of the game feature these plus two additional soundtracks: a "freestyle retro" soundtrack by composer Jake Kaufman, also known as "virt", and a synthwave soundtrack by various artists from Girlfriend Records.[15]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic87/100[16]
Review scores
PublicationScore
Destructoid9.5/10[17]
Game Informer8/10[18]
IGN8.8/10[19]

Critical reception was positive.[20][21] Destructoid named the game one of their favorite entries at PAX Prime 2013,[22] and praised its execution.[23] Joystiq also gave the game a positive review.[24]

The game was named as an honorable mention for the 2015 Game Developers Choice Awards for Innovation and Best Audio.[25] It won for Best Audio for the 2016 Game Developers Choice Awards,[26][27] and for Excellence in Musical Score for the 2016 SXSW Gaming Awards.[28]

References

  1. "Screw Next-Gen Controllers, This Dungeon Crawler Uses A DDR Pad". Kotaku. Retrieved January 14, 2014.
  2. 1 2 "Explore Dungeons With DDR Dance Pads in 'Crypt of the NecroDancer'". Mashable. Retrieved January 14, 2014.
  3. Muncy, Jake (May 5, 2015). "Crypt Of The NecroDancer combines intimidating influences into a friendly hybrid". A.V. Club. Retrieved May 11, 2015.
  4. 1 2 3 4 Williams, Mike (June 23, 2013). "Dance Yourself to Death With Crypt of the Necrodancer". US Gamer. Retrieved April 16, 2015.
  5. Kuchera, Ben (September 3, 2013). "A roguelike that's a rhythm game? Jesus Christ, FINALLY!". Penny Arcade Report. Archived from the original on December 31, 2013. Retrieved August 13, 2014.
  6. Clark, Ryan (September 17, 2014). "Game Design Deep Dive: Finding the beat in Crypt of the NecroDancer". Gamasutra. Retrieved October 3, 2016.
  7. http://www.monkey-x.com/Community/posts.php?topic=5335&page=1
  8. Corriea, Alexa Rae (July 17, 2014). "Rhythm roguelike Cyrpt of the Necrodancer hits Steam Early Access on July 30". Polygon. Retrieved July 17, 2014.
  9. "Announcement of public development". Retrieved January 23, 2014.
  10. Bertz, Matt (April 16, 2015). "Crypt of the Necrodancer". Game Informer. Retrieved April 16, 2015.
  11. Newhouse, Alex (July 10, 2015). "PS4, Vita Getting Rhythm-Based Roguelike Crypt of the Necrodancer". GameSpot. Retrieved July 11, 2015.
  12. Wilson, Heather (January 12, 2016). "Crypt of the NecroDancer Hits PS4, PS Vita on February 2nd". PlayStation Blog. Retrieved January 12, 2016.
  13. McWhertor, Michael (June 30, 2016). "Crypt of the Necrodancer now available on iOS". Polygon. Retrieved June 30, 2016.
  14. "Crypt of the NecroDancer to feature two remixed soundtracks via newgame+ and newgame++". Gamasutra. April 21, 2015. Retrieved April 21, 2015.
  15. "Crypt of the NecroDancer launches today on PS4 and PS Vita!". Gamasutra. February 2, 2016. Retrieved April 3, 2016.
  16. "Crypt of the Necrodancer (pc)". Metacritic. Retrieved April 21, 2015.
  17. Hancock, Patrick (May 4, 2015). "Review: Crypt of the NecroDancer". Destructoid. Retrieved May 4, 2015.
  18. Turi, Tim (April 21, 2015). "Crypt of the Necrodancer Review". Game Informer. Retrieved April 21, 2015.
  19. Shae, Cam (April 21, 2015). "Crypt of the Necrodancer Review". IGN. Retrieved April 21, 2015.
  20. "Roguelike meets rhythm game in the joyous Crypt of the NecroDancer". PC Gamer. Retrieved January 14, 2014.
  21. "Crypt of the NecroDancer pairs roguelike dungeon crawling with DDR rhythm". Polygon. Retrieved January 14, 2014.
  22. "Our top 10 favorite games of PAX Prime 2013". August 31, 2013. Retrieved January 13, 2014.
  23. "Review: Tales from the Crypt (of the NecroDancer)". Destructoid. Retrieved January 14, 2014.
  24. Hinkle, David (August 31, 2013). "Pounding beats and dragons in Crypt of the NecroDancer". Joystiq. Retrieved January 13, 2014.
  25. "Shadow of Mordor, Hearthstone, Bayonetta 2 grab Choice Awards nominations". Gamasutra. January 12, 2015. Retrieved January 12, 2015.
  26. Nunneley, Stephany (January 8, 2016). "The Witcher 3, Metal Gear Solid 5 lead nominees for GDC 2016 Awards". VG247. Retrieved January 8, 2016.
  27. McWheator, Michael (March 16, 2016). "Game Developers Choice Award winners led by Her Story, The Witcher 3". Polygon. Retrieved March 16, 2016.
  28. "SXSW Gaming Awards". SXSW. January 25, 2016. Retrieved January 25, 2016.

External links

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