Costello (online game)
Costello | |
---|---|
Developer(s) | Adrian Cohen, James Hobbs, Jason Hitt, Christopher Sprague, Ford Nickel |
Engine | MudOS |
Platform(s) | Platform independent |
Release date(s) | 1995 |
Genre(s) | Educational MUD |
Mode(s) | Multiplayer, Single-player (CD version) |
Costello is an educational MUD — a text-based online role-playing game — designed for teaching English as a foreign or second language.[1] It is offered online as a free service.[2] Created in 1995,[3] it was innovative in its use of the MUD medium for EFL/ESL instruction,[4]and has received positive critical response.[1]
Characteristics
Costello is intended to function both as an engaging game and a teaching environment,[2] following the reasoning that players will be more motivated to learn if their skill acquisition aids them in their game-play. To avoid degrading the value of language skills acquired, the game's command parser avoids support for ungrammatical shorthand forms; where a typical MUD might allow a player to examine a hat with the syntax l hat, Costello requires look at the hat. An integrated dictionary provides explication of unfamiliar terms.[1]
The game may be played through a Web browser using a Java applet[2] or using a Java client distributed on a CD-ROM with the course textbook.[5] A non-networked standalone application version of Costello is also included on the CD-ROM.
Costello's tagline is "Quest-Based Learning", reflecting its structuring of learning experiences through quests.[6] An earlier tagline was "English Through Imagination".[1]
Technical infrastructure
Costello runs on the MudOS game driver and a version of the Ain Soph Mudlib from Lost Souls, with customizations engineered by former Lost Souls developer Jason "Rand" Hitt and others.
References
- 1 2 3 4 Gromik, Nicolas (March 2005). "Costello—English Through Imagination". TESL-EJ. 8 (4). Retrieved 2010-04-27.
- 1 2 3 "Costello Online". Costello Publications. 2005-10-12. Retrieved 2010-04-27.
- ↑ Ono, Michiko. "Translations of Seven Poems by Kenji Miyazawa". Scholarly and Academic Information Navigator. National Institute of Informatics. Retrieved 2010-04-27.
This paper discusses how the underlying conflict between textbooks and computer-based packages served as the driving force behind the creation of Costello: Quest-based Learning (Cohen & Hobbs, 2005), a package that combines a paper textbook with a virtual reality computer game for language learners. [...] Arguably, this represents a radical and innovative approach, in which the computer adds an extra dimension to the learning experience, but does not stifle the human interaction that many regard as a vital ingredient in the language classroom.
- ↑ Cohen, Adrian (2005). Costello: Quest-based Learning. Costello Publications. ISBN 0-9550525-0-5.
- ↑ "Costello—Quest-Based Learning". Costello Publications. 2005-11-10. Retrieved 2010-04-27.