NeverDead
NeverDead | |
---|---|
Developer(s) | Rebellion Developments |
Publisher(s) | Konami |
Director(s) | Shinta Nojiri |
Composer(s) | Mark Rutherford |
Platform(s) | PlayStation 3, Xbox 360 |
Release date(s) | |
Genre(s) | Action |
Mode(s) | Single-player |
NeverDead is an action game developed by Rebellion Developments and published by Konami for the PlayStation 3 and Xbox 360.
Gameplay
The protagonist is an immortal and will be able to survive severe injuries. Over time, the player will lose body parts and will have to collect the removed limbs by rolling into them. Players can cause large objects to crush nearby enemies, harming them but not the player. Gameplay will also feature puzzle elements. A female partner will assist the player, however she will not be immortal and the player will have to take damage to protect her.[2]
Plot
The player controls a wisecracking human demon hunter named Bryce, who was cursed with immortality five hundred years ago by the demon king Astaroth. Now in modern times, he hunts demons for money and revenge with a female private investigator in order to stop a demonic invasion that has nearly destroyed the city.
Characters
Bryce Boltzmann
A wisecracking demon hunter who was cursed with immortality five centuries ago by Astaroth after he witnessed the brutal murder of his wife at the hands of the aforementioned demon king. Since then, he has become a disheveled, bitter alcoholic who hunts demons for money and revenge, often using his ability to remove and reattach his limbs to his own advantage. Now in modern times, he is accompanied by a female private investigator, Arcadia.[3][4][5]
Arcadia Maximille
Bryce's partner. She is cold and methodical.
Astaroth
The main antagonist of the game. Astaroth is the demon king who murdered Bryce's wife. While Bryce was horrified by the murder, Astaroth gouged out one of his eyes and cursed Bryce with immortality. Astaroth is the demon king responsible for the demon invasion in the city.
Development
The game was directed by Shinta Nojiri,[6] and developed by Rebellion Developments.
In an interview, Rebellion co-founder Jason Kingsley commented:
...what we concentrated on with NeverDead was the graphics, the engine, the destructibility, all the technical side of things. What we didn't have any substantial input into at all were characterisation, script, and large elements of the way the gameplay rolled out over the game.If you like, the elements I'm particularly proud of because we were involved, were the massive technical achievement to get the destructibility, which some reviewers haven't noticed because it's so seamlessly integrated and so functional. It just seems to work really well, that it's almost a given. If you compare it to the destructibility of other games, it's vastly superior.
Having said that, we had Shinta Nojiri embedded here for much more than a year, controlling a lot of the elements of content. He comes from a different culture. He's Japanese. We had a full-time translator with us. He was very much working from the Eastern methodology, the Japanese style of gameplay, and it created some really interesting creative tensions."[7]
Music
The main soundtrack to the game was composed by Megadeth, while the credits song "Pharaoh★Love" is composed by Osamu Migitera (Des-ROW) with vocals by Megumi Nakajima or Brittney Snyder depending if the player has set the game language in Japanese or English. Also, the song was made playable in REFLEC BEAT limelight and Pop'n Music Portable 2.
Reception
Reception | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
NeverDead received mixed to negative reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 50.22% based on 23 reviews and 50/100 based on 32 reviews[8][11] and the Xbox 360 version 48.84% based on 37 reviews and 52/100 based on 46 reviews.[9][10]
References
- ↑ Fleming, Ryan (12 April 2011). "NeverDead shows off in these new screenshots". Digital Trends. Retrieved 9 December 2012.
- ↑ Kennedy, Sam (21 August 2010). "NeverDead Will Make Heads Roll". 1UP.com. Retrieved 9 December 2012.
- ↑ Steimer, Kristine (16 September 2010). "TGS: Heads Will Roll in NeverDead". IGN. Retrieved 9 December 2012.
- ↑ McWhertor, Michael (21 September 2010). "NeverDead Preview: Amputation Amplified". Kotaku Australia. Retrieved 9 December 2012.
- ↑ Reed, Kristan (5 October 2010). "NeverDead Preview". Eurogamer. Retrieved 9 December 2012.
- ↑ McWhertor, Michael (18 August 2010). "Step Aside! New NeverDead Screens Comin' Through!". Kotaku. Retrieved 9 December 2012.
- ↑ Yin-Poole, Wesley (2 March 2012). "Rebellion discusses NeverDead's "challenging" development". Eurogamer. Retrieved 9 December 2012.
- 1 2 "NeverDead for PlayStation 3". GameRankings. Retrieved 9 December 2012.
- 1 2 "NeverDead for Xbox 360". GameRankings. Retrieved 9 December 2012.
- 1 2 "NeverDead for Xbox 360 Reviews". Metacritic. Retrieved 9 December 2012.
- 1 2 "NeverDead for PlayStation 3 Reviews". Metacritic. Retrieved 9 December 2012.
- ↑ Sliva, Marty (31 January 2012). "NeverDead Review for PS3, 360". 1UP.com. Retrieved 9 December 2012.
- ↑ Sterling, Jim (8 February 2012). "Review: NeverDead". Destructoid. Retrieved 9 December 2012.
- ↑ Carsillo, Ray (31 January 2012). "EGM Review: NeverDead". Electronic Gaming Monthly. Retrieved 9 December 2012.
- ↑ Donla, Christiann (31 January 2012). "NeverDead Review". Eurogamer. Retrieved 9 December 2012.
- ↑ Helgeson, Matt (31 January 2012). "NeverDead Review: A Bloody Mess". Game Informer. Retrieved 9 December 2012.
- ↑ Charles, Devin (10 February 2012). "NeverDead Review". Game Revolution. Retrieved 9 December 2012.
- ↑ McShea, Tom (31 January 2012). "NeverDead Review". GameSpot. Retrieved 9 December 2012.
- ↑ Cocke, Taylor (3 February 2012). "NeverDead review". GamesRadar. Retrieved 9 December 2012.
- ↑ "NeverDead Review". GameTrailers. 2 February 2012. Retrieved 9 December 2012.
- ↑ Navarro, Alex (2 February 2012). "NeverDead Review". Giant Bomb. Retrieved 9 December 2012.
- ↑ Lynch, Casey (31 January 2012). "NeverDead Review". IGN. Retrieved 9 December 2012.
- ↑ Schilling, Chris (31 January 2012). "NeverDead Review for PS3". VideoGamer.com. Retrieved 9 December 2012.