PhyreEngine
Developer(s) | Sony Interactive Entertainment |
---|---|
Stable release |
3.5.1
/ January 2012 |
Operating system | PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Microsoft Windows, Google Android, iOS [1] |
Type | Game engine |
License | Proprietary |
Website | Official website |
PhyreEngine is a free to use game engine from Sony Interactive Entertainment. Despite its origins under Sony it is compatible with more than just PlayStation platforms, with support for PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Microsoft Windows (for OpenGL and DirectX 11) , Google Android and Apple iOS.[1] PhyreEngine has been adopted by several game studios and has been used in over 200 published titles.[1]
Features
PhyreEngine is distributed as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform. The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures.
PhyreEngine supports OpenGL and Direct3D,[2] in addition to the low level PS3 LibGCM library.[3] It provides fully functional “game templates” as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.
History
The development of PhyreEngine was started in 2003, to create a graphics engine for PlayStation 3.[4] The first public demonstration occurred in 2006.[4]
PhyreEngine was launched during GDC 2008.[2] PhyreEngine was a finalist in the European Develop Industry Excellence Awards in 2008[5] (in the "Technical Innovation" category) and 2009[6] (in the "Game Engine" category).
New features (including Deferred rendering) were showcased during GDC 2009.[7] Version 2.40, released in March 2009, included a new “foliage rendering” system that provides tools and technology to render ultra-realistic trees and plants to be easily integrated into games.[8]
A PSP version of the engine was announced by Sony at GDC 2010.[8]
Version 3.0, released in 2011, has a new and powerful asset pipeline, combining enhanced versions of the already robust exporters, with a powerful processing tool to generate optimized assets for each platform. Also new is the rewritten level editor, which permits a far more data-driven approach to authoring games using PhyreEngine. Combined with a more accessible API and far more game-oriented functionality including support for entities, scripting, and integrated physics and navigation components, PhyreEngine 3.0 empowers developers to produce high quality titles with less time and lower costs.[9] In addition, version 3.0 of the PhyreEngine adds support for the PlayStation Vita.[10]
Date | Version | Notes |
---|---|---|
2008 | 1 | Initial release |
2009-03 | 2.4 | |
2011-02-28 [11] | 3 | Initial PS4 support |
2013-03-27 [12] | 3.5 | Additional PS4 support |
Partial list of studios and games that use PhyreEngine
Derived game engines
Notes
- 1 2 Uses the derivative EGO game engine
References
- 1 2 3 "PhyreEngine - official website". Sony Computer Entertainment Europe R&D. Retrieved 30 August 2016.
- 1 2 "GDC08: PhyreEngine, Sony's new (free!) cross-platform engine". ps3fanboy. Feb 21, 2008. Retrieved 2008-02-21.
- 1 2 "Questions about the Phyre Engine". thatgamecompany.com. Mar 27, 2009. Retrieved 2009-08-08.
- 1 2 "10 Years of PhyreEngine™". 13 November 2013. Retrieved 30 August 2016.
- ↑ "Develop Awards finalistsrevealed". MCV. July 7, 2009. Retrieved 2009-07-07.
- ↑ "Rockstar leads Develop Awards nominations". MCV. July 7, 2009. Retrieved 2009-07-07.
- ↑ "GDC09: PhyreEngine game template demo showing post processing techniques". gametrailers.com. Mar 26, 2009. Retrieved 2009-03-26.
- 1 2 "Sony Computer Entertainment Announces PhyreEngine for PSP" (PDF). SCEE. March 6, 2011. Retrieved 2011-03-06.
- ↑ "SONY COMPUTER ENTERTAINMENT ANNOUNCES RELEASE of PHYREENGINE 3.0". SCEI. Mar 3, 2011. Retrieved 2011-03-03.
- ↑ "Sony Computer Entertainment Announces release of PhyreEngine 3.0" (PDF). SCEE. March 6, 2011. Retrieved 2011-03-06.
- ↑ "PhyreEngine 3.0". GamesIndustry.biz. GamesIndustry International. 3 March 2011. Retrieved 30 August 2016.
- 1 2 3 4 5 6 7 8 Forster, Richard (27 March 2013). "Game Developers: PhyreEngine 3.5 Arrives Today for PS3, PS4, PS Vita". Playstation Blog (US). Sony Interactive Entertainment LLC. Retrieved 30 August 2016.
- ↑ "Replika's Web Site Contains PhyreEngine Logo". Biodroid Productions. Retrieved 2011-10-19.
- ↑ "PSN: Interview: Capybara Games On Crunching Critters". gamerbytes.com. May 21, 2009. Retrieved 2009-04-21.
- ↑ "Joystiq: ICritter Crunch dev praises Sony's support of indie games". joystiq.com. November 26, 2009. Retrieved 2009-11-26.
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 "PhyreEngine Showcase". Sony Computer Entertainment Europe R&D. Retrieved 30 August 2016.
- ↑ "FALCOM NEWS RELEASE" (PDF). falcom. December 14, 2012. Retrieved 14 December 2012.
- 1 2 3 4 5 6 "Develop Magazine (Online Edition)". Intentmedia. August 9, 2009. Retrieved 2009-08-09.
- ↑ "There, And Back Again: The Long, Arduous and Mostly Uninteresting Tale of the Ill-fated Metis Engine". Project BC. December 16, 2013. Retrieved 2013-12-16.
- ↑ "Developer Interview: Page Chronica". PSNStores. October 15, 2012. Retrieved 2012-10-15.
- ↑ "PlayStation.com - Baboon!®".
- ↑ "Develop Magazine (Online Edition)". Intentmedia. July 13, 2009. Retrieved 2009-07-13.
- ↑ "Shatter developer talks up benefits of PhyreEngine". Joystiq. July 23, 2009. Retrieved 2009-07-23.
- ↑ Barder, Ollie. "Noriyoshi Fujimoto On 'Dragon Quest Builders' And How It Came About". Forbes. Retrieved 2016-10-18.
- ↑ "DiRT 2 demo: PS3/Xbox 360 performance showdown". Eurogamer. 28 August 2009. Retrieved 15 August 2010.