Press Play (company)

Press Play
Subsidiary
Industry Interactive entertainment
Computer and video games
Fate Closed by Microsoft Studios
Successor Flashbulb Games
Founders Ole Teglbjærg
Rune Dittmer
Mikkel Thorsted
Defunct March 10, 2016
Headquarters Copenhagen, Denmark
Products Video games
Owner Microsoft
Parent Microsoft Studios
Website pressplay.dk

Press Play was a video game development studio based in central Copenhagen in Denmark. Since 2006, Press Play have released five titles, including the Max & the Magic Marker, Max: The Curse of Brotherhood and Kalimba.

In 2012 the studio was acquired by Microsoft and Press Play was then part of the Microsoft Studios family along with other studios like 343 Industries, Rare, Lionhead Studios, Turn 10 Studios and Twisted Pixel Games.[1] On March 7, 2016 Microsoft announced the plan to close Press Play, and their title, Knoxville, was cancelled. On March 10, 2016 Press Play was officially closed by Microsoft Studios.[2] After the closure, the founders of Press Play founded a new studio called Flashbulb, and is working on a new sandbox game called Pioneers.[3]

Games

Title Year Platform(s)
Android iOS Mac OS Nintendo DS PSN Wii Microsoft Windows Windows Phone Xbox 360 Xbox One
Max & the Magic Marker 2010 No Yes Yes Yes Yes Yes Yes Yes No No
Tentacles: Enter the Dolphin 2012 Yes Yes No No No No No Yes No No
Max: The Curse of Brotherhood 2013 No No No No No No Yes No Yes Yes
Tentacles: Enter the Mind 2014 No Yes No No No No Yes Yes No No
Kalimba 2014 No No No No No No Yes No No Yes
Knoxville Canceled No No No No No No No No No Yes

References

  1. Crapple, Craig (February 10, 2014). "From indie to in-house: Press Play's journey to becoming a first-party Microsoft studio". Develop. Retrieved June 29, 2016.
  2. Jarvis, Matthew (March 7, 2016). "Lionhead ceases Fable Legends development, considering closure". Develop. Retrieved March 8, 2016.
  3. Kerr, Chris (June 28, 2016). "Press Play co-founders regroup to form new studio, Flashbulb". Gamasutra. Retrieved June 29, 2016.
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