Procan

For the drug with trade name Procan, see Procainamide.
Procan
Game background
Title(s) The Storm Lord, the Sailor of Sea and Sky
Home plane Ever-Changing Chaos of Limbo
Power level Intermediate
Alignment Chaotic Neutral
Portfolio Seas, Sea Life, Salt, Sea Weather, Navigation
Domains Animal, Chaos, Luck, Storm, Travel, Water, Weather
Superior none
Design details

Procan is a fictional deity in the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. Procan is the Oeridian god of seas, sea life, salt, sea weather, and navigation. His holy symbol is a gold and coral trident above or piercing a cresting wave.

Publication history

Procan was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[1]

Procan was one of the deities described in the From the Ashes set (1992), for the Greyhawk campaign.[2] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).[3]

Procan's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000).[4] Procan's priesthood is detailed for 3rd edition in Complete Divine (2004).[5]

Description

Procan is an ancient, primal god. He is wild and tempestuous; he can be benevolent or malevolent at turns, but generally cares nothing for humanity unless carefully propitiated - and perhaps not even then. He's the embodiment of mercurial winds and uncertain fate. He is greedy and possessive of the wealth that comes to his domain, whether from deliberate offerings or sunken ships. He's an elder god, almost like a titan, though he roams the cosmos freely.

Procan is portrayed as a muscular man with blue-green skin and hair. His eyes are golden, glinting like sunken treasure. He carries a large spear dripping with seaweed.

Relationships

Procan is the father of the Velaeri: (Velnius, Telchur, Atroa, Sotillion, and Wenta). Procan usually ignores other gods, save for fellow sea-deities such as Osprem and Xerbo. He is said to have aided in the banishment of Panzuriel.

Realm

Procan's realm, Seasedge, is located on the plane of Limbo.

Dogma

Priests of Procan stress the protean and changeable nature of the seas and skies. They portray nature as a harsh, treacherous mistress that Procan can hope to avail against. While Procan can protect his worshippers against doom, they also note that he can help them reap the bounty of the seas. The ocean—and, by extension, Procan—is seen as the origin and destination of all life.

Worshippers

Procan is most often revered in his aquatic aspect, though some inland peoples do worship him as a weather god. Some sentient aquatic creatures, such as merfolk, may also worship Procan.

Clergy

Clerics of Procan normally live on or near the sea, ministering to fishermen and sailors. Their holy water is made from salt water, but their create water cantrips may call either fresh or salt water into being.

Temples

Any port city will have at least a small shrine to Procan. Atirr, the Free City of Greyhawk, Hardby, Irongate, and Sasserine all have temples to the deity. Atirr's cathedral is particularly large. The cathedral of Procan in Ironport in the Sea Barons is famed for its incredible decorations, including arabesques, symbols of Procan, anchors, and chains all carved from stone. In the center is a towering 20 foot high statue of the god himself. The cathedral's walls stand over a hundred feet high.

Rituals

Procan's services are held on or close to the sea. Gold or pearls are cast into the waters as offerings to the deity, fish and bread are eaten, and the priests pray for the safety at sea.

References

Additional reading

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