Professor Milo

Professor Milo
Publication information
Publisher DC Comics
First appearance Detective Comics #247 (September 1957)
Created by Bill Finger (writer)
Sheldon Moldoff (artist)
In-story information
Alter ego Achilles Milo
Abilities Renowned expert in chemistry and alchemy.

Professor Achilles Milo is a fictional character in DC Comics.

Publication history

Professor Achilles Milo first appeared in Detective Comics #247 and was created by Bill Finger and Sheldon Moldoff.

Fictional character biography

A renowned chemist who turned to crime,[1] Achilles Milo used a variety of chemical and medical-related schemes to kill Batman involving subjecting Batman to a drug that made him afraid of anything bat-shaped, gassing Batman with a compound that made him lose his will to live, and manipulating the werewolf-like Anthony Lupus into doing his bidding. At one time, Milo took control of Arkham Asylum and attempted to make Batman insane with yet another gas. When Batman tried to apprehend him, Milo was overpowered by the mad inmates, who had sided with Batman, and exposed to his own gas which drove him insane, and he spent some time in Arkham Asylum as a patient himself.[2]

Batman consulted Milo on at least one occasion when he needed chemical expertise given to him by The Joker. After that, Dr. Milo retired from criminal activity. He appeared in Arkham Asylum: A Serious House on Serious Earth, where the gas had apparently worn off, but he couldn't convince anyone he was actually sane.[3]

In 52 week 41, Ralph Dibny confronts an emaciated Doctor Milo, who appears without his lower legs and in a wheelchair, which is actually used to disguise the Silver Wheel of Nyorlath.[4]

In "Batman R.I.P.", a past hallucination induced by Professor Milo's gas is revealed to have inspired Bruce Wayne to create the 'back-up' personality of the Batman of Zur-En-Arrh, a more ruthless Batman personality designed to take over in the event of Bruce Wayne being psychologically attacked in such a manner as to render Batman out of action.

An apparently healed Professor Milo appears as the chief henchman of a returned General Immortus. Professor Milo is now in charge of granting artificial superpowers to Immortus' minions. In this quality, he's able to internalize the Human Flame powers, removing his need for a special suit by embedding miniature flamethrowers into his skin. However, Milo is instructed by General Immortus himself to tamper with the pain receptors of his subject, making his boss able to inflict his creatures pain at will,[5] and, eventually, shut them down at all.[6] His masterplan meets a major failure when his last subject Human Flame overcomes his control by sheer will, injures General Immortus and tortures Milo to get an even more powerful body. Milo is spared since he redirects the Human Flame to S.T.A.R. Labs for experimental treatments. General Immortus asks him to rethink their new strategy for the future.[7]

A still at large Milo (having severed his ties with General Immortus) returns to freelancing, offering his enhancement procedures for a hefty fee. He's contacted by Arthur Pemberton to heal the brain damage earlier inflicted in a fight against the JSA to his daughter Lorna.[8][9]

Powers and abilities

Professor Milo is an expert at chemistry and alchemy.

In other media

Television

Milo as depicted in Batman: The Animated Series.
Dr. Milo as a member of Project Cadmus, in Justice League Unlimited.

See also

References

  1. Batman #112
  2. Batman #326-327
  3. Arkham Asylum: A Serious House on Serious Earth
  4. 52 #41
  5. Final Crisis Aftermath: Run #2
  6. Final Crisis Aftermath: Run #3
  7. Final Crisis Aftermath: Run #4
  8. JSA: All Stars #6-7
  9. JSA: All Stars #14
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