Queen and pawn versus queen endgame

Müller & Lamprecht, diagram 9.12A

abcdefgh
8
f7 white queen
g7 white king
c6 black king
h5 white pawn
e2 black queen
8
77
66
55
44
33
22
11
abcdefgh
White to play wins; Black to play draws

The queen and pawn versus queen endgame is a chess endgame in which both sides have a queen and one side has a pawn, which he is trying to promote. It is very complicated and difficult to play. Cross-checks are often used as a device to win the game by forcing the exchange of queens. It is almost always a draw if the defending king is in front of the pawn (Nunn 2007:148).

Karsten Müller and Frank Lamprecht say that this endgame occurs quite frequently but Mark Dvoretsky says that it occurs quite seldom (Müller & Lamprecht 2001:316), (Dvoretsky 2006:250). This is the second most common "piece and pawn versus piece" endgame, next to the rook and pawn versus rook endgame (Nunn 2007:148).


History

Before about 1940 all that was known about this endgame was based on some superficial analysis of a few positions from the time of Philidor (1726–95). Analysts gradually started to analyze the endgame. The endgame occurred in a 1944 game between Botvinnik and Ravinsky (below) and much analysis followed. Paul Keres published a large amount of analysis in 1947–49. This analysis was put to the test in the 1954 game between Botvinnik and Minev (below). Minev followed the suggestions of Keres and lost – revealing major flaws in the analysis. In 1955, Shakhmaty v SSSR started a competition for the best analysis of this endgame. Several theorists had contributed useful analysis by the time the competition ended in 1959. Early analysts thought that the ending was almost always drawn with a knight pawn, but Yuri Averbakh questioned that in the 1950s. Averbakh, working with previous analysis, published his extensive analysis in 1962 (Averbakh, Henkin & Chekhover 1986:29–30).

A complete analysis was not done until the advent of endgame tablebases, which showed that more positions can be won than was previously thought. Before tablebases, Averbach provided the best coverage, but the 70 pages of analysis in Comprehensive Chess Endgames mainly covered only simple positions with the pawn already on the seventh rank (Nunn 2007:148). John Nunn wrote three books based on the most important endgames in the five-piece endgame tablebases but omitted this endgame because "... it proved too hard to understand" (Nunn 1995:265). He also commented "This is the trickiest of all five-man endings, which is unfortunate as it is one of the most common to arise in practice." (Nunn 2010:299)

General considerations

According to Reuben Fine and Pal Benko, this ending is a draw unless the pawn is a bishop pawn or a central pawn (i.e. king pawn or queen pawn) and the pawn is in the seventh rank and is supported by its king. If the defending king can get in front of the pawn, the game is a draw; otherwise it is best for the defender to keep his king far away from the pawn. The defender should keep checking until he runs out of check, and then pin the pawn (Fine & Benko 2003:538). Based on computer analysis, Müller and Lamprecht give a different description. According to them, normally the defending king needs to be in front of the pawn. A rook pawn or knight pawn is a theoretical draw if the defending king is in front or near the pawn or if the king is in the corner opposite the pawn's promotion square. A knight pawn has more practical winning chances than a rook pawn. A bishop pawn or central pawn is a win if the defending king is not in front of the pawn. A bishop pawn has better winning chances than a central pawn. The position of the defending king is especially important (Müller & Lamprecht 2001:316). John Nunn states that analysis since Fine's initial work (published in 1941 in Basic Chess Endings) has shown that there are many more winning positions than were known at that time (ignoring the fifty-move rule in some cases) (Nunn 2007:148–53, 248–49). Wins by the side with the pawn take up to 59 moves (Speelman, Tisdall & Wade 1993:7). A cross-check may be necessary to win.

Edmar Mednis gave this breakdown when the defending king is not able to help:

John Nunn gives this summary for the defense:

Naturally, the less advanced the pawn is, the better the defensive chances (Nunn 2010:299).

Rook pawn

Nunn, 2007, p. 150

abcdefgh
8
f8 white circle
g8 black circle
h8 black circle
g7 white circle
h7 black circle
a6 white circle
f6 white circle
g6 white circle
h6 white circle
a5 white pawn
a4 white king
b3 white queen
a2 black circle
b2 black circle
a1 white circle
b1 black circle
c1 black queen
8
77
66
55
44
33
22
11
abcdefgh
Black king on white dots: win with White to move, draw with Black to move; on black dots – win with either to move; other squares – draw

In 1985 the chess computer Belle completed the endgame tablebase for this ending. The rook pawn is the most important for actual games since it arises the most frequently, since it is the least likely pawn to have been exchanged (Mednis 1996:93). A rook pawn needs to be on at least the sixth rank to have decent winning chances (Nunn 2007:150).

Mednis gave these guidelines, based on his analysis of the tablebase. Assume that White has a pawn on the h-file.

To draw:

To win:

Knight pawn

Nunn, 2007, p. 151

abcdefgh
8
d8 white circle
e8 black circle
f8 black circle
g8 black circle
h8 black circle
d7 white circle
e7 black circle
f7 black circle
g7 black circle
h7 black circle
d6 white circle
e6 black circle
f6 black circle
g6 black circle
h6 black circle
b5 white pawn
d5 black circle
e5 black circle
f5 black circle
g5 black circle
h5 white circle
b4 white king
d4 black circle
e4 black circle
f4 white circle
g4 white circle
h4 white circle
c3 white queen
d3 white circle
a2 white circle
b2 black circle
c2 black circle
d2 black circle
e2 white circle
a1 black circle
b1 black circle
c1 black circle
d1 black queen
8
77
66
55
44
33
22
11
abcdefgh

A knight pawn should be on at least the fifth rank to have good winning chances. A knight pawn on the fifth rank has better winning chances than a rook pawn on the sixth rank. There are two reasons for this:

The best place for the defending king is in front of the pawn and the second place is in the corner opposite its promotion square (Nunn 2007:150–51).

Bishop pawn

Nunn, 2007, p. 152

abcdefgh
8
e8 white circle
f8 black circle
g8 black circle
h8 black circle
e7 white circle
f7 black circle
g7 black circle
h7 black circle
e6 black circle
f6 black circle
g6 black circle
h6 black circle
a5 white circle
c5 white pawn
e5 black circle
f5 black circle
g5 black circle
h5 black circle
a4 white circle
c4 white king
e4 black circle
f4 black circle
g4 black circle
h4 black circle
a3 black circle
d3 white queen
e3 black circle
f3 black circle
g3 black circle
h3 black circle
a2 black circle
b2 black circle
c2 black circle
d2 black circle
e2 black circle
f2 black circle
g2 black circle
h2 black circle
a1 black circle
b1 black circle
c1 black circle
d1 black circle
e1 black queen
f1 black circle
g1 black circle
h1 black circle
8
77
66
55
44
33
22
11
abcdefgh

A bishop pawn offers the best winning chances. One reason is that there is no drawing zone in the opposite corner for the black king if the pawn is on at least the fourth rank. If the pawn is on the fifth rank the defender's chances are small unless the king is in front of the pawn. A pawn on the sixth rank wins unless the defending king is in front of the pawn (Nunn 2007:151–52).

Central pawn

Nunn, 2007, p. 152

abcdefgh
8
g8 white circle
h8 black circle
f7 white circle
g7 white circle
h7 black circle
f6 white circle
g6 white circle
h6 black circle
d5 white pawn
f5 white circle
g5 black circle
h5 black circle
a4 white circle
d4 white king
f4 black circle
g4 black circle
h4 black circle
e3 white queen
f3 black circle
g3 black circle
h3 black circle
a2 black circle
b2 black circle
c2 black circle
d2 black circle
e2 black circle
f2 black circle
g2 black queen
h2 black circle
a1 black circle
b1 black circle
c1 black circle
d1 black circle
e1 black circle
f1 black circle
g1 black circle
h1 black circle
8
77
66
55
44
33
22
11
abcdefgh

A central pawn has better chances to win than a rook pawn or knight pawn, but not as good as a bishop pawn. As with the bishop pawn, there is no drawing zone for the defending king in the opposite corner. It is better for the defending king to be on the "short side" of the pawn rather than the "long side" (Nunn 2007:152–53).

Examples from games

Botvinnik vs. Minev

Botvinnik vs. Minev, 1954

abcdefgh
8
g8 white queen
e6 black pawn
h5 white king
b4 black king
g3 white pawn
a1 black queen
8
77
66
55
44
33
22
11
abcdefgh
After 55...a1Q

abcdefgh
8
g7 white pawn
c5 white king
d5 white queen
a4 black king
h2 black queen
8
77
66
55
44
33
22
11
abcdefgh
After 91.Kc5!!

Mikhail Botvinnik was the first person to find the correct winning method, while analyzing this adjourned game with Nikolay Minev in 1954 (Dvoretsky 2006:250–51).[1]

56. Qg4+ Ka5 57. Qxe6 Qh8+ 58. Kg6 Qc3 59. g4 Qd2 60. g5 Qd4 61. Qf5+ Ka4 62. Kh5 Qh8+ 63. Kg4 Qh1 (This move loses for Black in 39 moves as confirmed by http://www.k4it.de/index.php?topic=egtb&lang=en) 64. Qf4+ Ka5 65. Qe5+ Ka4 66. g6 Qd1+ 67. Kg5 Qg8+ 68. Kf5 Qc8+ 69. Kf4 Qc1+ 70. Qe3 Qc7+ 71. Qe5 Qc1+ 72. Kf5 Qc8+ 73. Kg5 Qd8+ 74. Qf6 Qd5+ 75. Qf5 Qd8+ 76. Kh5 Qe8 77. Qf4+ Ka5 78. Qd2+ Ka4 79. Qd4+ Ka5 80. Kg5 Qe7+ 81. Kf5 Qf8+ 82. Ke4 Qh6 83. Qe5+ Ka4 84. g7 Qh1+ 85. Kd4 Qd1+ 86. Kc5 Qc1+ 87. Kd6 Qd2+ 88. Ke6 Qa2+ 89. Qd5 Qe2+ 90. Kd6 Qh2+ 91. Kc5!! 1–0

Now no matter what Black does, a cross-check forces the exchange of queens and the pawn promotes.

Botvinnik vs. Ravinsky

Botvinnik vs. Ravinsky, 1944

abcdefgh
8
a8 white queen
g7 black king
g6 white pawn
h5 white king
b1 black queen
8
77
66
55
44
33
22
11
abcdefgh
After 86...b1=Q

abcdefgh
8
c8 black queen
g7 white pawn
g6 white king
a4 black king
f4 white queen
8
77
66
55
44
33
22
11
abcdefgh
After 126.Qf4+

This 1944 game between Botvinnik and Grigory Ravinsky concluded:[2]

87. Qa7+ Kf6 88. Qf7+ Ke5 89. Kh6 Qh1+ 90. Kg7 Kd4 91. Qf6+ Kc5 92. Kg8 Kb5 93. g7 Ka4 94. Kf7 Qh5+ 95. Ke7 Qc5+ 96. Qd6 Qg5+ 97. Kf8 Qf5+ 98. Ke8 Qh5+ 99. Kf8 Qf5+ 100. Ke7 Qg5+ 101. Qf6 Qc5+ 102. Kd7 Qd5+ 103. Kc7 Qa5+ 104. Kb7 Qb5+ 105. Qb6 Qd7+ 106. Qc7 Qb5+ 107. Ka7 Qd5

A barrage of checks by the defending queen usually stops the attacking side from making much progress.

108. Kb8 Qg8+ 109. Ka7 Qd5 110. Qf4+ Ka5 111. Qf6 Qc5+ 112. Kb7 Qb5+ 113. Kc7 Qc5+ 114. Kd7 Qd5+ 115. Ke7 Qc5+ 116. Kf7 Qc4+ 117. Ke7 Qc5+ 118. Ke6 Qc8+ 119. Ke5 Qc3+ 120. Kf5 Qd3+ 121. Kg5 Qe3+ 122. Kg6 Qe8+ 123. Kh6 Qg8 124. Qe5+ Ka4 125. Kg6 Qc8 126. Qf4+ 1–0

A possible continuation, by endgame tablebases, would be:

abcdefgh
8
b8 black queen
f8 white king
e7 white queen
f7 white queen
a4 black king
8
77
66
55
44
33
22
11
abcdefgh
After 134...Qb8+

126... Kb3 127. Qf7+ Ka4 128. g8Q Qg4+ 129. Kh6 Qh4+ 130. Kg7 Qg3+ 131. Kf8 Qd6+ 132. Qe7 Qh6+ 133. Qgg7 Qf4+ 134. Qgf7 Qb8+ 135. Qee8+!

The cross-check 135.Qee8+ (or 135.Qfe8+) forces 135...Qxe8+ 136.Qxe8+, winning by a basic checkmate. 135...Qb5, blocking the check, does not change anything after 136.Qxb5+ Kxb5.

Queen and two pawns versus a queen

Lputian vs. Haroutjunian, 2001

abcdefgh
8
g8 black king
e6 black queen
h6 white pawn
g5 white pawn
d4 white queen
g2 white king
8
77
66
55
44
33
22
11
abcdefgh
Position after 86. h6, draw

Normally this is a win for the two pawns, but a surprising result of the six-piece endgame tablebase is that if the two pawns are an adjacent rook pawn and knight pawn, it is usually a draw if the defending king is in front of the pawns (Nunn 2010:303).

Queen and two pawns versus a queen and pawn

Lomonosov Tablebases

abcdefgh
8
f7 black pawn
g7 black king
h7 black queen
a5 white pawn
b4 white king
g4 white queen
a2 white pawn
8
77
66
55
44
33
22
11
abcdefgh
White mates in 297.

Normally this is a win for the two pawns, but a surprising result of seven-piece Lomonosov tablebases is that the longest possible win require 594 plies.

See also

References

Notes

Bibliography

  • Averbakh, Yuri; Henkin, V; Chekhover, V (1986), Comprehensive Chess Endings, 3 (Queen Endings), Pergamon, ISBN 0-08-026904-4 
  • Dvoretsky, Mark (2006), Dvoretsky's Endgame Manual (2nd ed.), Russell Enterprises, ISBN 1-888690-28-3 
  • Mednis, Edmar (1987), Questions and Answers on Practical Endgame Play, Chess Enterprises, ISBN 0-931462-69-X 
  • Mednis, Edmar (1996), Advanced Endgame Strategies, Chess Enterprises, ISBN 978-0-945470-59-5 
  • Müller, Karsten; Lamprecht, Frank (2001), Fundamental Chess Endings, Gambit Publications, ISBN 1-901983-53-6 
  • Nunn, John (1995), Secrets of Minor-Piece Endings, Batsford, ISBN 0-8050-4228-8 
  • Nunn, John (2007), Secrets of Practical Chess (2nd ed.), Gambit Publications, ISBN 978-1-904600-70-1 
  • Nunn, John (2010), Nunn's Chess Endings, volume 1, Gambit Publications, ISBN 978-1-906454-21-0 
  • Speelman, Jon; Tisdall, Jon; Wade, Bob (1993), Batsford Chess Endings, B. T. Batsford, ISBN 0-7134-4420-7 
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