Stephen's Sausage Roll

Stephen's Sausage Roll
Developer(s) Increpare Games
Publisher(s) Increpare Games
Platform(s) Microsoft Windows, OS X, Linux
Release date(s)

‹See Tfd›

  • WW: April 18, 2016 (2016-04-18)
Genre(s) Puzzle
Mode(s) Single-player

Stephen's Sausage Roll is a puzzle video game created by Stephen Lavelle and developed by Increpare Games. The player controls a character who pushes sausage links to grilling locations on a grid.

Gameplay

Screenshot of Stephen's Sausage Roll

In a series of Sokoban-style puzzles,[1][2] the player controls a character who pushes sausage links to grilling locations on a grid. The objective is to grill each sausage in four places (two spots on each "side" of the sausage), but if the sausage is grilled twice in the same spot, or if the sausage falls over the edge of the level, the player fails and must rewind their progress. The player-character is a low-detail figure who holds a fork, which occupies a second space on the grid. The character can move in cardinal directions and many puzzles involve rotating the fork about the player.[3]

To reach the puzzles, the player navigates an overworld on an island and aligns the character and fork with a ghost image of the character, and the surrounding land drops into the ocean to reveal the puzzle.[3]

Development

A pile of sausage rolls

The title, as a pun, refers to the sausage roll and the game's objective of physically moving sausages. The Guardian described the game's designer, Stephen Lavelle, as prolific.[3]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic90/100[4]
Review scores
PublicationScore
Destructoid10/10[5]
Game Informer8/10[6]
The Guardian[3]
Hardcore Gamer4.5/5[7]

Stephen's Sausage Roll holds an aggregated Metacritic score of 90/100, based on 9 critic reviews.[4] Reviewers noted the game's difficulty,[3][8][9] where Jordan Erica Webber from The Guardian said the game was more difficult than The Witness, which was already recognized for its difficulty.[3]

Prior to release fellow indie developers Bennett Foddy and Jonathan Blow both praised the game for its difficulty and originality, with Foddy comparing the game to Dark Souls.[10] Jordan Erica Webber from The Guardian noted that the difficulty may frustrate some players.[3]

References

  1. Estrada, Marcus (April 18, 2016). "Stephen's Sausage Roll is a Challenging New Puzzler". Hardcore Gamer. Retrieved April 19, 2016.
  2. O'Connor, Alice (April 18, 2016). "English Country Tune Dev Serves Stephen's Sausage Roll". Rock, Paper, Shotgun. Retrieved April 19, 2016.
  3. 1 2 3 4 5 6 7 Webber, Jordan Erica (April 18, 2016). "Stephen's Sausage Roll review – sizzling pork has never been this challenging". The Guardian. Archived from the original on April 25, 2016. Retrieved April 25, 2016.
  4. 1 2 "Stephen's Sausage Roll Critic Reviews for PC". Metacritic. Archived from the original on May 3, 2016. Retrieved May 3, 2016.
  5. Hancock, Patrick (April 18, 2016). "Review: Stephen's Sausage Roll". Destructoid. Retrieved April 19, 2016.
  6. Reeves, Ben (May 2, 2016). "Stephen's Sausage Roll: Meaty Puzzles, No Filler". Game Informer. GameStop. Archived from the original on May 3, 2016. Retrieved May 3, 2016.
  7. LeClair, Kyle (April 20, 2016). "Review: Stephen's Sausage Roll". Hardcore Gamer. Retrieved May 14, 2016.
  8. Couture, Joel (April 18, 2016). "Stephen's Sausage Roll - Cook Up Them Dogs By Solving Brutal Puzzles". IndieGames.com. Retrieved April 19, 2016.
  9. Michet, Laura (April 18, 2016). "Stephen's Sausage Roll review". ZAM.com. Retrieved April 19, 2016.
  10. Frank, Allegra (April 18, 2016). "Why the creators of QWOP and The Witness are calling Stephen's Sausage Roll one of the best of all time". Polygon. Retrieved April 20, 2016.

External links

Media related to Stephen's Sausage Roll at Wikimedia Commons

This article is issued from Wikipedia - version of the 11/3/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.