The Best of Intentions

The Best of Intentions
Code IM3
Authors Ken Rolston
First published 1987

The Best of Intentions is an adventure module published in 1987 for the Dungeons & Dragons fantasy role-playing game.

Plot summary

The Best of Intentions is a humorously written scenario for Immortals-level characters.[1] The player characters are sent to find the missing immortal Mazikeen, and while searching through Mazikeen's 24 planes for his avatars, the characters discover a plot against the immortals' hierarchy.[1] The module includes a 3-D map grid that indicates altitude for use in conducting aerial combat.[1]

The player characters are rookie Immortals trying to solve a mystery of cosmic proportions.[2] The characters compete in the Olympic Trials, journey to the weird and multifarious planes of Mazikeen, and deal with other strange events.[2]

Publication history

IM3 The Best of Intentions was written by Ken Rolston, with a cover by Jeff Easley and interior illustrations by Jim Holloway, and was published by TSR in 1987 as a 48-page booklet with a large map and two outer folders.[1]

Reception

Jim Bambra briefly reviewed The Best of Intentions for Dragon magazine #131 (March 1988).[2] Bambra praised the module, saying "Colorful pregenerated characters, excellent staging, nice cut-up bits, inserts, and amusing Jim Holloway illustrations make this a real treat for would-be gods. The Best of Intentions is a fun romp through the mystical realms of the D&D game's Immortals Set. Miss this one it at your own peril."[2]

References

  1. 1 2 3 4 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 143. ISBN 0-87975-653-5.
  2. 1 2 3 4 Bambra, Jim (March 1988). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#131): 76–77.


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