The Breeder Bombs

The Breeder Bombs
Publisher(s) TSR
System(s) Marvel Super Heroes

The Breeder Bombs is a role-playing game adventure published by TSR in 1984 for the Marvel Super Heroes role-playing game.

Plot summary

The Breeder Bombs is a scenario pitting the X-Men against Magneto, who has planted four dirty radioactive bombs that the heroes must deactivate before they go off.[1] The Breeder Bombs pits the X-Men against Magneto and other super-villains in the X-Men's headquarters, and sites in the USA, USSR, Australia, and Chile.[2] Seven chapters lead the characters through a search to destroy four "breeder" bombs designed to increase radiation levels and cause millions of mutations.[2]

Publication history

MH1 The Breeder Bombs was written by Jeff Grubb, and was published by TSR, Inc., in 1984 as a 16-page book, a large color map, and an outer folder.[1] This scenario has 16 pages, and is packed with a cover folder containing character details and a double-sided 22"x17" map.[2]

Reception

Marcus L. Rowland reviewed The Breeder Bombs for White Dwarf #62, rating it 7/10 overall.[2] He stated: "There are several tricks and twists, which lead to an amusing and apocalyptic conclusion."[2] Rowland reviewed the adventures The Breeder Bombs, Time Trap, and Murderworld! together, and declared that "All three adventures work reasonably well, but stress combat above role-play or campaign development. None give any opportunity for the characters to use their secret identities (an important feature of the game rules), all are extremely violent."[2]

Reviews

References

  1. 1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 52. ISBN 0-87975-653-5.
  2. 1 2 3 4 5 6 Rowland, Marcus L. (February 1985). "Open Box". White Dwarf. Games Workshop (62): 10–11.
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