The Rings of Kether

The Rings of Kether

Cover of the first edition
Author Andrew Chapman[1]
Illustrator Nik Spender[1]
Cover artist Terry Oakes
Series

Fighting Fantasy

  • Puffin number: 15
Genre Science fiction
Location: Space
Published Puffin: 1985[1]
Dell/Laurel-Leaf: 1986[1]
ISBN 0-14-031860-7 (Puffin)

The Rings of Kether is a single-player roleplaying gamebook written by Andrew Chapman, illustrated by Nik Spender and originally published in 1985 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 15th in the series in the original Puffin series (ISBN 0-14-031860-7). There are currently no announced plans to republish this book as part of the modern Wizard series.

Story

The Rings of Kether is a science-fiction scenario in which the hero is an agent of the Galactic Federation out to uncover and break the drug rings of the Kether system.[1]

Unlike most Fighting Fantasy gamebook, the story takes place in a science fiction setting, with the player taking on the role of a Narcotics Officer seeking to break up a drug ring located on the planet of Kether. Players are given a reasonable degree of freedom as they travel between various locations on the planet's surface and in orbit, and there are multiple paths to the final confrontation with the heads of the crime ring. The major element which distinguishes this gamebook from others in the series is the heavy use of Skill rolls, which are employed several times in quick succession during the course of the book. There are also rules for ship-to-ship combat and, unusually for a Fighting Fantasy book, different rules for unarmed and armed personal combat.

Unlike most Fighting Fantasy game books, 'The Rings of Kether' is unusual in that it has two ways to win the adventure. The player can either destroy the smugglers' base or fight and kill their leader instead, a man named Blaster Babbet, to achieve ultimate victory.

See also

References

  1. 1 2 3 4 5 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 367. ISBN 0-87975-653-5.
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