Toby Howard
Toby Howard | |
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Fields | |
Institutions | University of Manchester |
Alma mater | University of Manchester |
Doctoral students | |
Website |
Toby L. J. Howard is a Reader in the School of Computer Science at the University of Manchester in the UK, and Director of undergraduate studies.[10][11][12][13][14]
Education
Howard was educated at Birkenhead School, and then the University of Manchester receiving a Bachelor of Science degree in Computer science and a Master of Science degree in 1983 for work on the graphics facilities of the MU6 network.[15]
Research
Howard does research on Computer Graphics and Virtual Environments[16][17][18][19] as a member of the Advanced Interfaces Group (AIG)[20] and has supervised several doctoral students.[1][3][5][7][9][21] Howard's current research projects include:
"Virtual Reality as a Rehabilitative Technology for Phantom limb[22] Experience, investigating using virtual environments for treating phantom limb pain in amputees"[21]
"Augmented Reality, with preliminary work on an interactive display for public engagement"[21]
Previous research projects include
"Virtual environments for psychology research. Telepresence and Telepathy in Immersive Virtual Reality, used immersive virtual environments to test for telepathic effects:"[21]
"Augmented Reality Image Synthesis (ARIS). Augmenting photographs with correctly illuminated objects in real time (gallery)."[21]
"Virtual environments for crime scene investigation. We worked with Greater Manchester Police on the REVEAL project, investigating reconstructing crime scenes using virtual environments with accurate global illumination:"[21]
"VR for Large Scale-Applications" (VRLSA) concentrated on the development of industrial applications and resulted in the release of our MAVERIK[18] VR kernel."[21]
Teaching
Howard teaches on Computer Graphics and Image Processing and Advanced Computer Graphics and leads the Annual UK Schools Computer Animation Competition, now (2013) in its seventh year.[23]
References
- 1 2 Albin-Clark, Adrian (2012). Simulating characters for observation: Bridging theory and practice (PhD thesis). University of Manchester.
- ↑ Albin-Clark, A.; Howard, T. L. J.; Anderson, B. (2011). "Real-time computer graphics simulation of blockplay in early childhood". Computers & Education. 57 (4): 2496. doi:10.1016/j.compedu.2011.07.004.
- 1 2 Broughton, Russell Alan (2007). Framework for plausible augmentation of virtual environments (PhD thesis). University of Manchester.
- ↑ Broughton, R. A.; Howard, T. L. J. (2005). "Augmenting existing virtual environments with plausible naturalistic clutter". 2005 International Conference on Cyberworlds (CW'05). pp. 8 pp. doi:10.1109/CW.2005.22. ISBN 0-7695-2378-1.
- 1 2 Caillette, Fabrice (2006). Real-time markerless 3-D human body tracking (PhD thesis). University of Manchester.
- ↑ Caillette, F.; Galata, A.; Howard, T. (2008). "Real-time 3-D human body tracking using learnt models of behaviour". Computer Vision and Image Understanding. 109 (2): 112. doi:10.1016/j.cviu.2007.05.005.
- 1 2 Gaborit, Nicholas (2006). Interaction mechanisms in a collaborative large scale virtual environment for public consultation (PhD thesis). University of Manchester.
- ↑ Gaborit, N.; Howard, T. (2004). "A collaborative virtual environment for public consultation in the urban planning process". Proceedings Theory and Practice of Computer Graphics, 2004. p. 104. doi:10.1109/TPCG.2004.1314459. ISBN 0-7695-2137-1.
- 1 2 Sayeed, Rezwan (2010). Illustrative non-photorealistic rendering techniques for GPU architectures (PhD thesis). University of Manchester.
- ↑ Toby Howard's publications indexed by Google Scholar
- ↑ List of publications from Microsoft Academic Search
- ↑ Toby Howard at DBLP Bibliography Server
- ↑ Toby Howard's publications indexed by the Scopus bibliographic database, a service provided by Elsevier. (subscription required)
- ↑ Toby Howard from the ACM Digital Library
- ↑ Howard, Toby L.J. (1983). Graphics facilities for the MU6 network (MSc thesis). University of Manchester.
- ↑ Caillette, F.; Howard, T. (2004). "Real-Time Markerless Human Body Tracking Using Colored Voxels and 3-D Blobs". Third IEEE and ACM International Symposium on Mixed and Augmented Reality (PDF). p. 266. doi:10.1109/ISMAR.2004.50. ISBN 0-7695-2191-6.
- ↑ Howard, T. L. J. (1991). A Practical introduction to PHIGS and PHIGS plus. Boston: Addison-Wesley. ISBN 0-201-41641-7.
- 1 2 Hubbold, R.; Cook, J.; Keates, M.; Gibson, S.; Howard, T.; Murta, A.; West, A.; Pettifer, S. (1999). "GNU/MAVERIK". Proceedings of the ACM symposium on Virtual reality software and technology - VRST '99. p. 66. doi:10.1145/323663.323674. ISBN 1581131410.
- ↑ Gibson, S.; Hubbold, R. J.; Cook, J.; Howard, T. L. J. (2003). "Interactive reconstruction of virtual environments from video sequences". Computers & Graphics. 27 (2): 293. doi:10.1016/S0097-8493(02)00285-6.
- ↑ http://aig.cs.man.ac.uk
- 1 2 3 4 5 6 7 "Toby Howard: research". Archived from the original on 2013-07-19.
- ↑ Murray, C. D.; Pettifer, S.; Howard, T.; Patchick, E. L.; Caillette, F.; Kulkarni, J.; Bamford, C. (2007). "The treatment of phantom limb pain using immersive virtual reality: Three case studies". Disability & Rehabilitation. 29 (18): 1465. doi:10.1080/09638280601107385.
- ↑ Annual UK Schools Computer Animation Competition