True Names

For the fantasy trope, see true name.
True Names
Author Vernor Vinge
Country USA
Language English
Series Binary Star #5, ed. James R. Frenkel
Genre Science Fiction
Cyberpunk
Published 1981 (Dell Publishing)
Media type Novella
ISBN 0-440-10757-1

True Names is a 1981 science fiction novella by Vernor Vinge, considered a seminal work of the cyberpunk genre. It is one of the earliest stories to present a fully fleshed-out concept of cyberspace, which would later be central to cyberpunk. The story also contains elements of transhumanism, anarchism, and even hints about The Singularity.

True Names first brought Vinge to prominence as a science fiction writer. It also inspired many real-life hackers and computer scientists; a 2001 book about the novella, True Names: And the Opening of the Cyberspace Frontier, included essays by Danny Hillis, Marvin Minsky, Mark Pesce, Richard Stallman and others.[1] It was awarded the Prometheus Hall of Fame Award in 2007.

Plot summary

The story follows the progress of a group of computer hackers (called "warlocks" in the story) who are early adopters of a new full-immersion virtual reality technology, called the "Other Plane". Warlocks penetrate computers around the world for personal profit or curiosity. Forming a cabal, they must keep their true identities—their "True Names"—secret even to each other and to the "Great Adversary", the United States government, as those who know a warlock's True Name can force him to work on their behalf, or even cause a "True Death" by killing the warlock in real life.

The protagonist is a warlock known as "Mr. Slippery" in the Other Plane. The government learns Mr. Slippery's True Name—Roger Pollack, a holonovelist in Arcata, California—and forces him to investigate the Mailman, a mysterious new warlock which it suspects of conducting a large-scale subversion of databases and networks. The Mailman has been recruiting others, such as the warlock DON.MAC, by promising great power in the real world, and claims to be responsible for a recent revolution in Venezuela. Because he never appears in the Other Plane, preferring non real-time communication, Mr. Slippery and fellow warlock Erythrina begin to suspect that the Mailman may be an extraterrestrial invader, subverting global databases to gradually conquer the Earth while causing True Deaths of the warlocks he recruits.

Mr. Slippery and Erythrina receive permission from the government to use the old Arpanet to access massive amounts of computational power around the world as they search for the Mailman. As they become the most powerful warlocks in history they realize that DON.MAC is a sophisticated "personality simulator" working for the Mailman. It violently defends itself, and both sides use network connections to military weaponry to attack in the real world. Erythrina is forced to reveal her True Name to Mr. Slippery as the battles, real and virtual, cause global chaos. They succeed in destroying the many copies of the Mailman's AI, and although tempted to keep their power over the world realize that they do not wish to be tyrants.

Ten weeks after the war and resulting worldwide economic depression from the disruption in computer systems, Mr. Slippery returns to the Coven and learns that the Mailman may have survived. Fearing that Erythrina succumbed to temptation for power, Pollack visits her—Debbie Charteris of Providence, Rhode Island—in person. The elderly Charteris, an early military computer programmer, reveals that the Mailman was not an extraterrestrial, but a National Security Agency AI research project to protect government systems. Mistakenly left running, it slowly grew in power and sophistication, and used non real-time communication to disguise its inability to fully emulate the human mind. As Charteris succumbs to senility she transfers more of her personality to the defeated Mailman's kernel, and tells Pollack that "when this body dies, I will still be, and you can still talk to me".

Afterword

Minsky's afterword reviews ideas from his Society of Mind concept: the idea "that there is, inside the cranium, perhaps as many as a hundred different kinds of computers, each with a somewhat different basic architecture", which specialize in different tasks and communicate, though perhaps only crudely. Minsky considers our conscious minds to be higher-level executives, which don't really understand the inner workings of the subcomponents but rather select "simple names from menu-lists of symbols which appear, from time to time, upon our mental screen-displays." Tying this back to virtual reality, Minsky suggests that "we, ourselves, already exist as processes imprisoned in machines inside machines! Our mental worlds are already filled with wondrous, magical, symbol–signs, which add to every thing we 'see' its ‘meaning’ and ‘significance’."[2]

See also

References

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