Video game writer

The video game writer is part of the design team, during pre-production,[1] and creates the main plot of a video game but can also focus on the dialogue, the character creation and development or the worldbuilding.[2] During the game development process, the design may change and a video game writer can also be asked to fix the eventual narrative issues.[3] It is also referred to as scenario in Japanese video game development.

One issue specific to the medium is the priority given to interactive play mechanics over narrative[4][5][6] which could lead to Ludonarrative dissonance : a situation when ludic and narrative elements are opposed to each other as Clint Hocking defined the concept in his blog. [7][8][9]

Also as video games are more recent than other media, video game writing is still a field to be conquered.[10]

Bibliography

See also

Notes and references

  1. How To Become A Video Game Writer, interview with Darby McDevitt, posted on Game industry career guide
  2. The Gamasutra 20: Top Game Writers, by Bonnie Ruberg on Gamasutra
  3. Building a Narrative That’s Explosive, by Chris Suellentrop, published on The New York Times March 19, 2013
  4. What In The World Do Video Game Writers Do? The Minds Behind Some Of Last Year's Biggest Games Explain., by Phil Owen
  5. Your Game Dialogue Is Bad And You Should Feel Bad published 13 October, 2011
  6. for instance the poor-quality of most video games ending : That’s It? Graphics Improve But Video Game Endings Still Come Up Short, by Stephen Totilo
  7. Hocking, Clint, "Ludonarrative Dissonance in Bioshock", clicknothing.typepad.com
  8. Makedonski, Brett, Ludonarrative dissonance: The roadblock to realism
  9. Sawrey, Matt, Ludonarrative Dissonance: we still need to learn from Hocking
  10. Bad lines by Clint Hocking, published 9 february 2012 on the Edge website


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