Video game writer

The video game writer is part of the design team, during pre-production,[1] and creates the main plot of a video game but can also focus on the dialogue, the character creation and development or the worldbuilding.[2] During the game development process, the design may change and a video game writer can also be asked to fix the eventual narrative issues.[3] It is also referred to as scenario in Japanese video game development.

One issue specific to the medium is the priority given to interactive play mechanics over narrative[4][5][6] which could lead to Ludonarrative dissonance : a situation when ludic and narrative elements are opposed to each other as Clint Hocking defined the concept in his blog. [7][8][9]

Also as video games are more recent than other media, video game writing is still a field to be conquered.[10]

Bibliography

See also

Notes and references

  1. ↑ How To Become A Video Game Writer, interview with Darby McDevitt, posted on Game industry career guide
  2. ↑ The Gamasutra 20: Top Game Writers, by Bonnie Ruberg on Gamasutra
  3. ↑ Building a Narrative That’s Explosive, by Chris Suellentrop, published on The New York Times March 19, 2013
  4. ↑ What In The World Do Video Game Writers Do? The Minds Behind Some Of Last Year's Biggest Games Explain., by Phil Owen
  5. ↑ Your Game Dialogue Is Bad And You Should Feel Bad published 13 October, 2011
  6. ↑ for instance the poor-quality of most video games ending : That’s It? Graphics Improve But Video Game Endings Still Come Up Short, by Stephen Totilo
  7. ↑ Hocking, Clint, "Ludonarrative Dissonance in Bioshock", clicknothing.typepad.com
  8. ↑ Makedonski, Brett, Ludonarrative dissonance: The roadblock to realism
  9. ↑ Sawrey, Matt, Ludonarrative Dissonance: we still need to learn from Hocking
  10. ↑ Bad lines by Clint Hocking, published 9 february 2012 on the Edge website


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