Zombie Apocalypse (video game)
Zombie Apocalypse | |
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Title art | |
Developer(s) | Nihilistic Software |
Publisher(s) | Konami |
Director(s) |
Robert Huebner Yujin Kiem Jon Knoles Leo Martinez Brandon Moro Martha Richter Smith |
Producer(s) |
Stella Balmoria Steve Hutchins |
Designer(s) |
Tim Miller Jon Slavin |
Programmer(s) |
Yves Borckmans Mark Cooke Benjamin Goldstein Vic Keenan |
Artist(s) |
Shao Wen Lim Mike Parsons Jasmine Sarmiento Michael Teperson |
Composer(s) | Will Loconto |
Platform(s) | PlayStation 3, Xbox 360 |
Release date(s) | |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player, multiplayer |
Zombie Apocalypse is a downloadable shoot 'em up video game developed by Nihilistic Software and published by Konami.[2] It was released in North America for the Xbox 360 via Xbox Live Arcade on September 23, 2009 and for the PlayStation 3 via the PlayStation Network on September 24, 2009.
In 2011, a sequel was released, Zombie Apocalypse: Never Die Alone.
Gameplay
Zombie Apocalypse is a multidirectional shoot 'em up. The player controls one of four characters through 55 levels set in seven different areas. The player must rescue survivors, and kill waves of zombies using a range of weapons and the environment. Use of environmental kills rewards the player with more points for their score. Every five kills awards the player with another score multiplier, which resets to one upon death. Each of the game's modes can be played in single or multiplayer.[3]
There are 12 trophies/achievements available. Playing through the game unlocks new modes.
Development
Nihilistic sought to make a pure arcade shooter, akin to Robotron 2084 and Smash TV.[4] Inspiration for the environments and characters was taken from zombie films, including Night of the Living Dead and Return of the Living Dead.[4]
Reception
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On Metacritic, it has received an aggregate score of 61% on PlayStation 3 and 66% on Xbox 360.[11][12] IGN said "[Zombie Apocalypse]...is inconsequential."[13] GameSpot called it "Robotron: 2084 with zombies...what it lacks in innovation it more than makes up for with good, mindless fun."[14] Destructoid praised the variety of zombies, but added "by the time you hit your 25th night, you've pretty much seen them all."[15] GamesRadar commented "At its core, Zombie Apocalypse is an entertaining, if overpriced, top-down shooter...By the time you hit the halfway mark, you’ll be sick of spinning in circles."[16] 1UP also criticised the repetition, as well as the difficulty level and enemy variety "Worse than simply being tedious, though, is how jaw-grindingly frustrating Zombie Apocalypse becomes. As the game wears on, absurd variants...replace the run-of-the-mill brain-eaters."[17]
References
- 1 2 "Konami announces release date and assets for Zombie Apocalypse". Konami Digital Entertainment. September 18, 2009. Retrieved September 28, 2009.
- ↑ "Zombie Apocalypse (2009) PlayStation 3 credits". MobyGames. September 24, 2009. Retrieved February 27, 2012.
- ↑ Horrorcade: ZOMBIE APOCALYPSE
- 1 2 "PS blog entry by John Slavin, designer at Nihilistic". blog.us.playstation.com. Retrieved September 19, 2009.
- ↑ "Reviews and news about the latest video games. | PCWorld". Gparcade.blogfaction.com. Retrieved February 27, 2012.
- ↑ "Zombie Apocalypse Review". Gamerevolution.com. Retrieved February 27, 2012.
- ↑ Jan 2010, p.109
- ↑ Dec 2009, p.83
- ↑ Christmas 2009, p.104
- ↑ Jan 2010, p.95
- ↑ "Zombie Apocalypse (ps3) reviews at Metacritic.com". Metacritic. Retrieved October 6, 2009.
- ↑ "Zombie Apocalypse (xbox360) reviews at Metacritic.com". Metacritic. Retrieved October 6, 2009.
- ↑ Levi Buchanan. "Zombie Apocalypse Review – PlayStation 3 Review at IGN". Uk.ps3.ign.com. Retrieved February 27, 2012.
- ↑ Archived October 4, 2009, at the Wayback Machine.
- ↑ "Review: Zombie Apocalypse". Destructoid. Retrieved February 27, 2012.
- ↑ "Zombie Apocalypse". GamesRadar. October 12, 2009. Retrieved February 27, 2012.
- ↑ Quillen, Dustin (September 24, 2009). "Zombie Apocalypse Review for PS3, 360 from". 1UP.com. Retrieved February 27, 2012.