Game logic

Game logic is an alternative name for Key logic (sub-school of Fairy logic[1]), a family of cryptologic systems developed using homomorphic signature infrastructure (HSI), convergent encryption, and modal logic analysis. A game logic system identified as the Periodic Table of Information[2] was first presented formally by California's NextTech before Russia's State Duma on June 1, 2016.[3] Its formal defense was published weeks following.[4] Its philosophical foundations begin in petroleum resource economics (PRE) and resource-oriented economics, existential risk planning, mereology, 'Pataphysics, semiotic alchemy, Error Theory, Infocology, sociocybernetics, and Quantum Field Theory while its praxiological systems employ mathematical logic, algebraic topology, cryptology, subfield analysis, photonics, 3D printing and molecular 3D printing, software-defined radioverses, and multivariate systems analysis.

Implementations

Most systems of game logic provide an ontological basis, following Alain Badiou's declaration of mathematics is ontology (or, more strictly, that the new is the fundamental situation of an evental site), for a formal system of self-sovereign identity (SSI) and action spaces (AS) to interact, integrate and intermingle within immanent interaction gaming environments (GE), virtual worlds (VW), augmented reality controls (ARC), device microcontrollers, and representational state transfer (REST) for cyberspaces. It maintains a brief history of invention in the fields of information theory, formal epistemology, cognetics, and gamification.

References

This article is issued from Wikipedia - version of the 6/29/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.