Mann (chess)
A Mann (also known as a Guard, Sage, Commoner, Prince) is a fairy chess piece that can move like a King, but has no royal power.
- Courier chess as Mann.
- Roman chess as archer or chariot.
- Two Kings Each as the non-royal king playable at Internet Chess Club under variant wild 9.
Movements
a | b | c | d | e | f | g | h | ||
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 8 | |||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
Possible movements of the unhindered Mann piece. (Usually shown as an inverted King)
a | b | c | d | e | f | g | h | ||
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 8 | |||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
Starting position of the variant Two Kings Each, The king closest to the a-file is the one you must checkmate to win.
a | b | c | d | e | f | g | h | i | j | |||
10 | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 10 | |
9 | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 9 | |
8 | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 8 | |
7 | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 7 | |
6 | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 6 | |
5 | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 5 | |
4 | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 4 | |
3 | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 3 | |
2 | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 2 | |
1 | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 1 | |
a | b | c | d | e | f | g | h | i | j |
Roman Chess starting setup. Archers are on c1, h1, c10 and h10 for black.
Value
Further information: Chess piece relative value
A Mann is approximately equal in strength and value to a knight, generally speaking. Often it takes a few moves to get the Mann properly developed in the opening. It is very effective at close proximity, where its striking power is considerable; although it is rather slow, the Mann is extremely good at both attacking and defending nearby pieces and pawns, like the King for instance (Ward 1996:13). The Mann reaches its peak value during the endgame, in which its fighting strength is slightly enhanced above a knight's value, despite being slightly below a knight in the starting phase of the game.
See also
- King
- King and pawn versus king endgame
- Opposition (chess) - technique of king facing king
References
- Wild 9 guide on Internet Chess Club
- Roman Chess brief overview
- Ward, Chris (1996), Endgame Play, Batsford, ISBN 0-7134-7920-5
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