Siren: Blood Curse
Siren: Blood Curse | |
---|---|
Developer(s) | Project Siren |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Keiichiro Toyama |
Producer(s) | Takafumi Fujisawa |
Artist(s) | Isao Takahashi[1] |
Writer(s) |
Naoko Sato Keiichiro Toyama |
Composer(s) | Hitomi Shimizu |
Series | Siren |
Engine | Havok Physics[1] |
Platform(s) | PlayStation 3 |
Release date(s) | |
Genre(s) | Survival horror, stealth |
Mode(s) | Single-player |
Siren: Blood Curse, known in Japan as SIREN:New Translation (サイレン:ニュー トランスレーション Sairen:Nyū Toransurēshon), is a survival horror stealth game and the third installment in the Siren game series. Developed for the PlayStation 3 by Project Siren,[2] a development team of SCE Japan Studio, and published by Sony Computer Entertainment, Blood Curse first became available in Japan for the PlayStation 3 on July 24, 2008 whilst it became available on the PlayStation Store in North America and Europe on exactly the same date. It later became available on the PlayStation Store in Australia on October 29, 2008 and for the PlayStation 3 exactly one day later in the same country. It became available for the PlayStation 3 in Europe on October 31, 2008 and on the PlayStation Store in Japan on December 11, 2008.
Blood Curse is a "reimagining" of the first installment in the series, Siren, with many alterations to structure and content, along with most of the gameplay improvements introduced in Forbidden Siren 2. The game follows a cast of interconnected characters as they try to survive a cursed village in a remote area of Japan.
Gameplay
In Siren: Blood Curse, the Link Navigator from previous games is replaced by a series of twelve chronological episodes, each containing parallel and intersecting chapters for different player characters. Each chapter consists of either a cutscene or a mission, the latter being where gameplay mainly takes place.[3]
The main gameplay of Blood Curse generally involves controlling a player character from a third-person perspective. The player must complete missions to progress the story, while evading the shibito, the game's main enemies.[4] The series' signature "Sight Jack" ability operates in an automated split-screen mode, allowing the player to see through the eyes of others while continuing to play normally. Sight jacking is imperative to surviving in the game; the player can only discover clues to their next goal or target through this ability.[5][6]
Blood Curse puts an emphasis on stealth gameplay. When the player enters a shibito's vicinity, a heartbeat-like drum will sound to warn the player. Shibito are usually found standing guard at certain points, preventing entry; or patrolling the area on a set path. Should the player get a shibito's attention, it will attack the player until the latter's death. It is possible to knock a shibito out for a small amount of time; however, it will eventually resurrect and attack again. If the player manages to successfully hide from an alerted Shibito, it may give up and resume its idle activity.[4]
Characters are generally unarmed at the start of a mission, making them easy targets for any who see them. The player can only carry one weapon at any time. Weapons include shovels, pistols, rifles, and a katana.[7] In some situations, the player must brace doors to prevent shibito from entering; in others, they must hide to sneak past a shibito following a patrol route.[2]
In the Archives catalog, the player has access to audio recordings, videos, and documents collected by fulfilling certain conditions in an episode. The Archive includes a record of the weapons found throughout the game. The documents can uncover story details hinted upon in the episodes.[2][8]
Plot
Setting and characters
Siren: Blood Curse features a cast of interconnected characters, who are caught up in the unnatural forces surrounding Hanuda Village, Japan. The main protagonist is Howard Wright, an American high school student who arrives in Hanuda due to a mysterious e-mail message.[9][10][11] At various points in the game, he encounters members of an American TV crew: Sam Monroe, a cultural anthropologist and college professor; Melissa Gale, a TV presenter and Sam's ex-wife; Bella Monroe, Sam and Melissa's ten-year-old daughter; and Sol Jackson, the cameraman. He also encounters Miyako (美耶古), a girl who wishes to escape Hanuda; Seigo Saiga (犀賀 省悟 Saiga Seigo), a doctor of the local Saiga Hospital who can speak English;[12] and Amana, an amnesiac caucasian who is revealed to be the main human antagonist.[13][14]
The game is mostly set in different areas of Hanuda Village, including the Karuwari and Tabori districts, the Hanuda Mine, and the Saiga Hospital. The village is home to the unique Mana religion. The dead humans who now roam the area, the shibito (屍人, lit. "corpse people"), are a result of the Mana "god" Kaiko (蚕子, lit. "silkworm child"), the primary antagonist.[15][16][17] Because of Kaiko's influence, Hanuda is "cut off" from the outside world, preventing communication and/or escape from the village.[18]
Story
On August 3, 2007, an American TV crew visits the area of Hanuda Village, Japan, a mountain village that vanished completely in 1976.[2][19] At night, Sol and Melissa stumble upon a Mana ritual, where Yukie Kobe is murdered as a sacrifice. Suddenly, Howard Wright intervenes, allowing Miyako to escape unharmed.[14][20][21] Howard then runs to find help; instead, he encounters a policeman who tries to kill him.[22] Howard manages to kill the officer and escape, discovering that the man is already dead.[23] As Howard crosses a bridge, an ominous siren shakes the mountain, and the policeman—a shibito—reappears and shoots Howard in the chest. He falls into the river below.[24] Meanwhile, Yukie resurrects as a shibito and attacks the camera crew, separating them as the siren wails.[24]
Howard wakes up downstream, having somehow survived the gunshot. He is briefly assisted by Amana, though they are separated when a shibito knocks Howard down and carries Amana away. Sam reawakens at the Hanuda mines, and reunites with Melissa for a short time.[25] Meanwhile, Bella, hiding in the Saiga Hospital, tries to call for help; this draws in Sol, now a shibito, who attacks Melissa shortly afterward.[26] Howard then encounters Miyako and Seigo Saiga, recognizing the latter from the ritual, before attempting to escape Hanuda with Miyako.[27] Later, Sam meets Saiga; Melissa reunites with him. As they leave, Saiga decides to kill himself after Yukie—his fianceé—appears again. The Monroes encounter Bella—who, to their horror, died and has become a shibito.
While this is happening, Amana recovers her lost memories, remembering that she is to bring the god Kaiko into the world.[28][29] She subdues Howard, and takes Miyako away into the Shibito Nest. Howard pursues them, but is too late: Miyako has already been sacrificed. Delving further in, Howard encounters the shibito of Sam and Bella, as well as an insane Melissa, who shoots and kills him. Inexplicably, Howard's and Bella's deaths cause a time loop. The player returns to the point where Howard, alive, first encountered Amana. This time, Howard, remembering her actions from the previous timeline, runs away from her; and Amana, now retaining her memories, does not follow.[30]
In this timeline, Sol and Sam reunite in the Hanuda mines; while Melissa finds Bella, safe and sound, in the hospital. However, Sol dies after he and Sam are surrounded, and Melissa dies while saving Bella from a maggot shibito.[31] Saiga, getting a strange sense of déjà vu, briefly protects Bella from more shibito before uncovering an ancient Mana text.[32] Later, Sam, who got separated from Sol earlier, finds the text, discovering that the events they were experiencing were all predestined.[33] Howard, meanwhile, recalls that Miyako had melded her blood with his to prevent him from becoming a shibito himself, and goes off in search for her.[33] At the same time, Bella leaves from hiding in a house, and narrowly escapes from Melissa, now another shibito.[34]
Upon meeting with her, Howard remembers the events of the previous timeline. Miyako explains to him that the village is currently caught in an unending time loop, and that they must release the "other power" to stop it.[35] They succeed in breaking the seals, but Amana appears, knocking Howard unconscious and kidnapping Miyako.[36] Afterward, Saiga arrives and carries Howard to the hospital, and has Bella (who had seen the whole thing) come along.[37] When Howard comes to at the hospital, he meets Bella and discovers Saiga "experimenting" on a shibito.[38] Saiga heads to the Hanuda Mine on his own, where he fights Yukie (now a mutated shibito) and retrieves an artifact called "the Uryen".[39] At the same time, Howard and Bella arrive at the Shibito Nest to find Miyako and Sam.[40] Howard, Bella, and Sam all enter the core of the nest, where they see Amana sacrifice Miyako in the red sea, summoning an otherworldly monster—Kaiko. As the others escape, Amana stays, horrified by Kaiko's form: something has gone wrong again.[41]
Just then, Saiga arrives with the Uryen—the "fruit" that Amana was supposed to use to resurrect Kaiko in its true form. Kaiko impales Saiga, who dies as he unleashes the Uryen's sacred fire down upon them.[42] Howard gets separated from Bella and meets Sam, who had sent Howard the message that brought him here. After asking Howard to keep Bella safe should he find her again, Sam traverses the Shibito Nest core.[43] He encounters Melissa and Sol, each now a shibito.[44] As Sol corners Bella, Melissa intervenes, saving her daughter. However, all three wind up falling through an orange void, much to Sam's horror. Howard, meanwhile, heads back to the area where Miyako was sacrificed, where he finds Miyako's spirit looking up at him in the reflection of the red sea. She requests that Howard make the village disappear, and he falls into the water.[45]
Howard enters "Inferno" (いんふぇるの), where he encounters Saiga's spirit. After giving him the Uryen, Saiga battles Howard as a test.[46] Howard defeats Saiga, and the doctor leaves behind a sword for Howard to use.[7] Amana then appears, and offers herself up to resurrect Kaiko's true form: a mass of floating insect parts. With Miyako's spirit guiding him, Howard turns Saiga's sword into a vessel for the "other power", which the Uryen's flame unleashes. Now able to fight the deity, Howard works with Miyako's spirit to see through Kaiko's illusions and destroy it. After succeeding, Amana returns, saying that the ritual has succeeded before walking away. Meanwhile, Sam falls into another orange void, which deposits him into Hanuda in 1972, after the village was washed away in a flood. He comments that "[e]verything must be repeated so that Bella can exist forever", and remembers Howard, ensuring that the events of the game would repeat.[47]
In the epilogue, Howard approaches Hanuda's shibito, while listening to his music player. The camera reveals that he is armed with guns, Saiga's sword, and the Uryen. Activating the Uryen, Howard begins to destroy the village—his "promise to Miyako."[48]
Development and release
The director and co-writer said: "Siren Blood Curse is not a sequel or a standard remake of the other games. Suppose the events of the original SIREN were real, in that case Siren Blood Curse would be like a 'movie based on a true story', adapting and dramatizing the original. While some of the key events bear resemblance to those in the first SIREN, the characters and the background are completely different. The addition of Western characters who have stumbled into horrific events taking place in a world that is foreign to them helps enhance the feelings of isolation and terror. I think they will also present Western players with characters that are easier to relate to. This mix of Western and Japanese characters with the inevitable communication troubles that ensue adds to the frustration the various characters feel toward their situation. We were able to present the game more like a dramatic TV show in a way that hasn’t been done before. A lot of survival horror titles in recent years have been focusing mostly on just the action element, while Siren Blood Curse puts a lot of its effort into scaring the player and presenting a rich story."[49] The game was promoted with a special area at PlayStation Home, including the Ward of Despair minigame lobby for up to five players.[50]
The original soundtrack of Siren: Blood Curse, titled Siren: New Translation Original Soundtrack was released in Japan on August 27, 2008.[51] The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
Reception
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Siren: Blood Curse received generally favorable reviews, complimenting its excellent visuals, atmosphere-setting sounds, storyline, and gameplay. On aggregate websites, it averaged 76.90% on GameRankings based on 39 reviews, and 78/100 on Metacritic based on 42 reviews.[52][53] IGN gave the game a score of 8.4/10, praising its "increasingly suspenseful set of chapters and cutscenes, frightening jumps and gameplay sequences," and criticizes some of the gameplay's aspects.[59] While reviewing the first chapter of the game, Eurogamer has stated that "Siren: Blood Curse is the best thing to appear in the genre in a very long time."[60] GameSpot's Carolyn Petit gave Blood Curse a 7 out of 10, praising the sight jacking mechanic, while noting repetition in locations and controls.[55] 1001 Video Games You Must Play Before You Die includes Siren: Blood Curse as one of its titles.[61]
References
- 1 2 "Siren: Blood Curse tech info". GameSpot. Retrieved 1 February 2012.
- 1 2 3 4 "Siren: Blood Curse manual" (PDF). Sony Computer Entertainment Europe. Retrieved 25 May 2012.
- ↑ Reed, Kristan (July 24, 2008). "Siren: Blood Curse". Eurogamer. Retrieved October 6, 2015.
- 1 2 Haynes, Jeff (August 5, 2008). "Siren: Blood Curse Episode 1-4 Review". IGN. Retrieved October 6, 2015.
- ↑ "House of Horrors - Siren: Blood Curse". GameSpot. 2013-11-25. Retrieved 2013-11-30.
- ↑ Crecente, Brian (June 5, 2008). "Episodic Siren Blood Curse Hits PS3 This Summer". Kotaku. Retrieved October 6, 2015.
- 1 2 SCE Japan Studio (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Scene: Homuranagi. Level/area: Archive.
Category: Heavy Bladed Weapon […] A sword Seigo was wielding engraved with the name "Homuranagi". It has been well-maintained and keeps a sharp edge despite its age.
- ↑ Yuasa, Kumi (September 16, 2008). "SIREN: Blood Curse Tips Straight From the Producer". PlayStation Blog. Retrieved October 6, 2015.
- ↑ SCE Japan Studio (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Scene: Howard Wright's Student ID. Level/area: Archive.
Yorimi International School / Name: Howard Wright / Birth Date: July 30th, 1989 / Expiration: June 30th, 2008 / hw-biker.blog-paradise.com
- ↑ SCE Japan Studio (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Scene: Howard Wright's Cell Phone. Level/area: Archive.
Eric (voice): […] Oh hey, you said you were going up to Hanuda, didn't you? Yeah, from what some Japanese friends tell me, that place sounds f[***]ed up. They're probably just full of BS. And hey, you want a little excitement anyway right? A bike trip sounds like just what you needed. […] Well hey, just give me a call when you can.
- ↑ Wright, Howard. "hw-biker-blog-paradise". Wright Rider. Sony Computer Entertainment. Retrieved 4 January 2013.
- ↑ SCE Japan Studio (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Scene: Seigo Saiga's Driver's License. Level/area: Archive.
Class D Driver's License / Name: Seigo Saiga / D.O.B.: 21/6/1946 [June 21st, 1946] / Registered Address: 367 Arato, Hanuda Village, Misumi County
- ↑ SCE Japan Studio (Project Siren) (July 24, 2008). Siren: Blood Curse. PlayStation 3. Sony Computer Entertainment. Scene: Ending/Credits.
- 1 2 "Siren: Blood Curse". Archived from the original on February 1, 2010. Retrieved 1 December 2013.
- ↑ SCE Japan Studio (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Scene: Holy Scroll - Ouroboros. Level/area: Archive.
The Ouroboros, a powerful symbol for the Mana religion, is painted on this sacred scroll. It is usually depicted as a snake or a dragon biting its own tail, forming a circle, and represents cyclicality and the concept of infinity. The name Ouroboros itself means "one who devours his own tail." The beginning and the end are as one with this symbol. The snake destroys itself and renews itself in the same action; giving birth to itself, an endless cycle of creation and annihilation. The Ouroboros will exist forever as it continues this process of self-renewal.
- ↑ SCE Japan Studio (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Scene: Gojaku Mural. Level/area: Archive.
- ↑ SCE Japan Studio (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Scene: Legends of Hanuda Village. Level/area: Archive.
"The Girl who Devoured the Celestial One"
A long time ago, a terrible drought forced the village into a deep famine. A girl with the hair of the sun prayed for help and soon a strange animal descended from the sky. The odd creature possessed the physical qualities of both a fish and an insect.
Upon seeing it, the girl could no longer restrain her hunger. However, the moment she bit into the mysterious being's flesh, the sky grew ominously dark, and a loud, horrible sound echoed throughout the land.
The girl was frightened and begged for forgiveness. She promised to offer up another divine fruit in exchange for the one she had consumed if her life would be spared. - ↑ SCE Japan Studio (July 24, 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 5.
Sam: [while Melissa sight-jacks either him or Saiga; about using the phone] Hey, does that work? maybe we can use it to call for help. / Saiga: Unfortunately, all means of contact with the outside world have been cut off. We can communicate within the village, but it would be taking a great risk, assuming the person on the other end is really a person. [...] The area surrounding the village has been completely covered by a red sea. Or...perhaps, the village has been ripped from the world and placed in a red sea.
- ↑ Harradence, Mike (January 27, 2011). "Inside PlayStation Network - Siren: Blood Curse". PlayStation Universe. Retrieved December 16, 2012.
- ↑ SCE Japan Studio (Project Siren) (July 24, 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Scene: Chapter 1. Level/area: Episode 1 - Chapter 1.
Sol Jackson: [coming up to a clearing, where a ceremony is taking place] Uhh, that don't look right. What is that? / Melissa Gale: […] Huh? What are they doing? I thought this was an abandoned village. Who are those people—? / Sol: Shh! […] Damn, that's some f**ked-up shit! They just straight up killed her! F**k…! […] / Melissa: No! They're gonna kill her, too! […] [The second girl escapes; a man from the group goes after her.] / Howard Wright: Stop! Hey! [runs into view of the camera] Leave her the f**k alone! [attacks the man going after the girl]
- ↑ SCE Japan Studio (July 24, 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 5.
Sam: [while Melissa sight-jacks either him or Saiga; about the ritual, which he hadn't witnessed] But someone came in and stopped it. Apparently, the other girl [Miyako] managed to get away. / Saiga: So you weren't there, I see. That's a relief that you and your daughter didn't have to witness that.
- ↑ "Siren: Blood Curse - Escape from the Cop Gameplay". Gametrailers. Gametrailers. July 30, 2008. Retrieved December 17, 2012.
- ↑ SCE Japan Studio (Project Siren) (July 24, 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Scene: Chapter 2. Level/area: Episode 1 - Chapter 2/Lower Arato.
Howard: [running for a police station] Help! A woman got stabbed! [in Japanese] Help! Somebody died! […] / Police officer: [in Japanese] 10-4. Shoot to kill.
- 1 2 SCE Japan Studio (Project Siren) (July 24, 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Scene: Chapter 3. Level/area: Episode 1 - Chapter 3.
- ↑ SCE Japan Studio (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Scene: Sam Monroe's Voice Recorder. Level/area: Archive.
Sam (voice): What is this place in Bella's picture? Could it really be somewhere in this town? What relation does it have to those monsters? It looks like a nest, but if they're building a nest, does that imply that they have a type of hive intelligence, like bees or ants? Why would they need a nest, and what could they be hiding in there?
- ↑ SCE Japan Studio (July 24, 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 3.
Sol: Bella! Bellaaaa! … I've found you! Now you're IT! / Bella: No!
- ↑ SCE Japan Studio (July 24, 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment.
Howard: Hey... you were part of that ritual!
- ↑ SCE Japan Studio (July 24, 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 5.
Amana: O my lord, what is it you desire?
- ↑ SCE Japan Studio (July 24, 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 5.
Howard: [to Miyako, in Japanese] Uh... My name is Howard Wright. Okay? Let's get out of here, together. We can do this! I'm Howard. You are? / Miyako: Miyako.
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment.
Amana: No! [smiles] …Wait…
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 9.
Melissa: I love you, Bella! Run!
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 9.
Saiga: [in Japanese; to himself] I don't understand… Have I done this before? […] What an odd feeling…
- 1 2 SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 9.
Miyako: [in Japanese] This is my blood, an eternal pact of salvation… This is the only thing I could do. You were untainted, but now… […] / Howard: [after the memory] Miyako… […] / Sam: [examining the Ancient Book] My god… It was all forseen? There are drawings of us in here?! I don't believe this…
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 10.
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 10.
Howard: [to Miyako] I remember now. / Miyako: [in Japanese] We're trapped within a closed loop, and everything keeps happening over and over. We have to release the other power sleeping over there.
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 10.
Amana: [incapacitationg Howard] There is no escape. You have no place to run!
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 10.
Saiga: [discovering Howard, out cold; in Japanese] It seems this is no chance encounter.
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 11 - Chapter 1.
Howard: [to Bella, who is sitting near his gurney(?)] Hey, who are you? Are you here alone? / […] Saiga: [to Howard; in English] Oh, our savior! How do you feel, now that you've started your new existence? While I was waiting for you to wake up, I've been doing a little…experimenting. […] You're more than welcome to stay as long as you like, but I have work to do.
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 11 - Chapter 2 - Mount Gojaku, Hanuda Mine.
Saiga: [picking up the cube-like object; in Japanese] This must be the buried ancient power…
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Scene: Episode 11 - Chapter 3. Level/area: Episode 11 - Chapter 3.
Howard: [outside the Shibito Nest; to Bella] I was alone last time; but this time, I have you with me.
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Chapter 11.
Amana: Now, the gates [of] Paradise shall open… / Howard: [as Miyako's body combusts] Miyako? Miyako! / Bella: [seeing Sam] Daddy! / Sam: No! I'm too late! This is exactly as the prophecy said! / Bella: [running towards Sam] Daddy! / Sam: [seeing her] No, Bella! Stay back! It's too dangerous! […] / Amana: [seeing Kaiko's form] No… This isn't how it's supposed to be!
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 12.
Saiga: [while impaled by Kaiko; to Amana, in English] I'm afraid you can't get rid of me that easily. / Amana: So it was you who stole the fruit! / Saiga: [raises the Uryen up] It was only a small piece… [The Uryen activates.] / Amana: NO!
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 12.
Sam: [to Howard] Hey, what's your name? / Howard: Howard Wright. / Sam: My name's Sam Monroe. If you see my Bella again, please make sure she's okay. / Howard: Wait, you're Sam Monroe? So you're the one who sent me the message. / Sam: I don't know what you're talking about.
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 12 - Shibito Nest.
Sam: [in disbelief] Melissa, is that you…?!
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 12.
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 12 - Inferno.
Howard: You…! / Seigo: [tosses the Uryen to Howard, who catches it in surprise] This role is meant for you. I'm afraid you are more suited for it. [aims rifle at Howard] […] / Seigo: [discarding his rifle for the Homuranagi; in Japanese] I'm no Dante…and I have no Beatrice to guide me…
- ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 12.
Sam: Everything must be repeated…so that Bella can exist forever. Howard… That was his name.
According to in-game files, Sam's reason for saying this is because Amana is actually a grown-up Bella, who would fall into the past and become the priestess that would bring Kaiko into the world. - ↑ SCE Japan Studio (Project Siren) (24 July 2008). Siren: Blood Curse (in English and Japanese). PlayStation 3. Sony Computer Entertainment. Level/area: Episode 12.
Howard: [after using the Uryen to signal Hanuda's end] This is my promise to Miyako.
- ↑ Inaba, Tsubasa (13 June 2008). "Developer Q&A: SIREN Blood Curse". PlayStation Blog. Retrieved 25 February 2013.
- ↑ Fahey, Mike (6 May 2009). "Japanese Siren Home Space Creeps Westward". Kotaku. Retrieved 25 February 2013.
- ↑ "Siren R: New Translation Original Soundtrack". CDJapan. 27 December 2014. Retrieved 27 December 2014.
- 1 2 "SIREN: Blood Curse Reviews". Game Rankings. Retrieved 2 February 2012.
- 1 2 "SIREN: Blood Curse". Metacritic. Retrieved 2 February 2012.
- ↑ Gallegos, Anthony (1 August 2008). "SIREN: Blood Curse Review for PS3 from 1UP.com". 1UP.com. Retrieved 4 January 2013.
- 1 2 Petit, Carolyn (11 August 2008). "SIREN: Blood Curse Review". gamespot.com. GameSpot. Retrieved 5 February 2013.
- ↑ McGarvey, Sterling (8 August 2008). "Siren: Blood Curse - Page 1". GameSpy. Retrieved 7 March 2013.
- ↑ Haynes, Jeff (5–6 August 2008). "Siren: Blood Curse Review". ign.com. IGN. Retrieved 25 May 2012.
- ↑ "SIREN: Blood Curse Review". PlayStation Universe. Retrieved 2 February 2012.
- ↑ Haynes, Jeff (5 August 2008). "Siren: Blood Curse Review". IGN. Retrieved 24 January 2014.
- ↑ Fahey, Rob (8 July 2008). "Siren: Blood Curse - Chapters 1-3 Review". Eurogamer. Retrieved 24 January 2014.
- ↑ Tony Mott, ed. (2010). 1001 Video Games You Must Play Before You Die. Universe Publishing. ISBN 978-0-7893-2090-2.
External links
- Official website (Japanese)
- Official website (USA)
- Official website (UK)
- Siren: Blood Curse at the Internet Movie Database