Steve Polge
Steven Polge is a computer game programmer, the main coder behind the Unreal series of games, developed by Epic Games. Polge was hired by Epic in 1997 after creating the Reaper Bots for Quake.[1][2] In addition to programming on the franchise, he served as lead designer on Unreal Tournament 3,[3] and has been credited on other Epic titles such as Gears of War, Shadow Complex and Infinity Blade.
Prior to starting in the game industry, he worked at IBM in the Networking Hardware Division for more than 6 years after getting his master's degree in Computer Engineering.[4][5]
Steve is currently working on a new, free and crowdsourced Unreal Tournament title.[6][7]
Video game credits
- 1998 – Unreal
- 1999 – Unreal Tournament
- 2002 – Unreal Tournament 2003
- 2002 – Unreal Championship
- 2003 – Unreal II: The Awakening (engine programming)
- 2004 – Unreal Tournament 2004
- 2005 – Unreal Championship 2: The Liandri Conflict
- 2006 – Gears of War (additional programming)
- 2007 – Unreal Tournament 3
- 2009 – Shadow Complex (engine programming)
- 2010 – Infinity Blade (engine programming)
- 2011 – Infinity Blade II (engine programming)
- 2011 – Gears of War 3 (engine programming)
- 2011 – Bulletstorm (additional gameplay programming)
- 2013 – Gears of War: Judgment (engine programming)
- TBA – Unreal Tournament
References
- ↑ Conley, Stacey (21 December 2012). "The Longevity of Unreal Tournament: Part One". Epic Games Community. Epic Games. Retrieved 6 September 2014.
- ↑ Totilo, Stephen (7 December 2011). "The Quiet Tinkerer Who Makes Games Beautiful Finally Gets His Due". Kotaku. Gawker Media. Retrieved 7 October 2014.
- ↑ Park, Andrew (9 May 2005). "Unreal Tournament 2007 Exclusive Preview - An Overview of the Next UT". GameSpot. CBS Interactive. Retrieved 4 January 2016.
- ↑ "Steve Polge Interview". OzUnreal. Archived from the original on 12 April 2001. Retrieved 4 January 2016.
- ↑ Fragmaster. "Fear The Reaper, An Interview with Steven Polge". Quakewiki. Retrieved 6 September 2014.
- ↑ PC Gamer (21 May 2014). "Unreal Tournament interview: on transparent development, the best UT guns and "pure, fast action"". PC Gamer. Retrieved 6 September 2014.
- ↑ Dyer, Mitch (8 May 2014). "Epic Games Reveals Free, Crowdsourced Unreal Tournament". IGN. Retrieved 6 September 2014.
External links
Interviews
- Thöing, Sebastian (15 June 2007). "Unreal Tournament 3 Interview mit Steve Polge (english)". PC Games.
- hal (14 July 2007). "BeyondUnreal Interviews: Steve Polge". BeyondUnreal.
- Stuart, Keith (30 January 2008). "Unreal Tournament 3 Interview: notes from the AI frontline". The Guardian.
- Kelly, Neon (26 February 2009). "Steve Polge on Epic's future plans". VideoGamer.com.
- Team Hollywood (3 March 2009). "Episode 18: Unreal Tournament III Titan Pack". The Escapist.
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